I've been playing here for a little while and have found myself enjoying this server more and more with each passing day. I came from playing live on Firiona Vie, where there is a huge economy due to every item having the ability to be traded besides epics, epic quest items and keys.
There are, from what I've seen, three facets to this server.
- Custom Grinding Zones (non-instanced solo/group zones with custom content),
- Custom Tiered Raiding Zones (non-instanced raid zones with custom content),
- Custom LDoN Instances (instanced non-raid zones with custom content),
I am proposing some options to enable more dynamic content and boost the seemingly non-existent economy. Rated from 1-5 for difficulty of implementation, 1 being easy and 5 and difficult.
Tradable Augments and LDoN Points (1):
Removing the NoDrop flag from augments and giving them the ability to be traded (both LDoN merchant-bought augs and droppable augs). This would also enable LDoN point trading like there was on FV. Players were able to purchase and trade LDoN augments (100pt augs most commonly) to other players who could either use the augs or sell them back to the merchant for points. I'm 99% certain this would not change the LDoN leaderboards because those stats are based off attained points through completed missions, not sellbacks.
Talking with Topsy, he raised a good point stating that veteran players to this server would freak out about any nodrop changes because they have had to attain all their items without this feature. But, think about it: If this happened, you would be the ones holding all the capitol, i.e. the banks with all the cash. You wouldnt be losing anything, just starting off on top of a new economy, which makes perfect sense.
I also understand that some players might ask for raid augments (tier bosses and such) to remain nodrop. That would be perfectly fine in my opinion and wouldn't mess up much of the proposed economic model.
Tradable LDoN points also creates the ability for players to trade the points as a form of currency. Players with points could pay others to help them with attained LDoN points, and so on.
Revamped LDoN w/ tradable points (4):
LDoN's on this server are really a ton of fun and a huge selling point for players to play on this server. I can tell there have been countless hours pumped into developing these adventures and into the item development and balancing.
I believe it would create a new dynamic if players from level 60-70 were able to complete missions, having the rewarded LDoN points be based upon average group level of the adventure. Maybe a level 60 average group would get 5 to 10 points and a level 70 group would get 25 points as usual. This way, when players reach level 60, they can start doing LDoN's and saving up points. Once players reach level 70 they might have a reasonable amount of banked points with the ability to upgrade some armor or augments. I suggest also making a lesser version of the LDoN armor for level 60's (1/2 the stats of the 70 armor approx), so for around 100 points, so players can upgrade armor pieces and get a taste for the LDoN rewards awaiting them at 70.
Reduction of NoDrop items (1):
I believe it would be a great idea if players were able to trade items they find instead of letting them rot on corpses. I believe a realistic proposal would be removing the nodrop flag from most items except tier-boss gear and donor items. This could make platinum more valuable as players could start trading with each other using this as currency. This would also make it a lot more fun for players to create new characters and I think it would really promote expansion of the server.
This would change so many things about the server, but before you jump to conclusions, please take some things into consideration.
- This would create a real economy and enable full-scale player trading
- Players would not waste their time letting gear they find rot on corpses, they can put it on their alts or trade it to other players
- Veteran players would be on top of the economy, not starting from scratch
Closing
Please think about these proposed economic models and let me know what conclusions you draw from them. I am in no way an expert on the content of this server and am very open to anyone pointing out something that I may have overlooked or have not yet been exposed to. Thank you for your time.