Backflagging and raid zones

Problem with pathing,spawns etc - post here
catthib
Posts: 201

Re: Backflagging and raid zones

Post#41 » Tue Jun 22, 2010 1:56 pm

OK, I'm confused. No comment,plz!!

The majority of the progression zones are keyed,correct? With the exception of Ssra Temple, and Plane of Fire, or am I missing a zone or two?

Those keyed zones are also instanced, are they not?

How could a guild killing the boss mob in their own instance in order to gain the backflag tokens possibly stop -another- guild's progression, whether or not they use the tokens for their own guild (yay!!) or sell them for blood, love or chocolate?! (Boo,hiss)??

The only bottlenecks that I see are the Emp kill for ToV, and the big baddie in PoF for PoAir access. Are there more logjams that I don't see in the uninstanced zones??
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Lillu
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Re: Backflagging and raid zones

Post#42 » Tue Jun 22, 2010 2:02 pm

catthib wrote:OK, I'm confused. No comment,plz!!

The majority of the progression zones are keyed,correct? With the exception of Ssra Temple, and Plane of Fire, or am I missing a zone or two?

Those keyed zones are also instanced, are they not?

How could a guild killing the boss mob in their own instance in order to gain the backflag tokens possibly stop -another- guild's progression, whether or not they use the tokens for their own guild (yay!!) or sell them for blood, love or chocolate?! (Boo,hiss)??

The only bottlenecks that I see are the Emp kill for ToV, and the big baddie in PoF for PoAir access. Are there more logjams that I don't see in the uninstanced zones??

it's correct, that's how it is.

BosCo
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Re: Backflagging and raid zones

Post#43 » Tue Jun 22, 2010 8:33 pm

WOW REALLY!!!! I have stayed out of this backflagging fight since it started cuz really I dont care. but i cant help but read this massive drama over tokens, BE HAPPY THERE ARE TOKENS TO START WITH, I do understand some of the fight about SSRA and some one said it earlier key mob shouldn't to be HH mob. With plat really not a issue on the server y even sell anything anyway, just give it away or ask for small donation for what ever you need the plat for. Hell I have giving away over 250k plat and 25 ew bags emboss arrows just in a mth for nothing in return cuz really have no need for it. And you can tell this by the way players are now selling Tokens for LDoN pts and recently seen will buy 3 tokens for donor weapon of choice, now we getting in to RL money here. Come on guys grow up a little and just play the game and progress best way you can. i have 3 alts that not flagged for any tier but emp and i can kill emp if i want but can wait and let others do it.
Before to long GM's and Dev going to get pissed and open all zones and pull all tokens and make everyone do the old fashion way, first come first severed. Now do we want that.
Maybe what needs to happen is just make them no drop so you have to be there for kill and you have to loot. NO SELLING that way. Or simply just dont have backflagging at all and get the keys the hard way.
Just my 2 cents on matter i shout up now

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Leoben
Posts: 30

Re: Backflagging and raid zones

Post#44 » Tue Jun 22, 2010 9:39 pm

first come first severed.


Holy shit, I hope not.

Maybe what needs to happen is just make them no drop so you have to be there for kill and you have to loot.


You need the tokens to be there to loot them, so you just kind of threw out a paradox situation.

Before to long GM's and Dev going to get pissed and open all zones and pull all tokens and make everyone do the old fashion way


The old fashioned way sure sounds easy, if all zones are open.

Hell I have giving away over 250k plat and 25 ew bags emboss arrows just in a mth for nothing in return


Love me.

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Kuldiin
Posts: 304

Re: Backflagging and raid zones

Post#45 » Tue Jun 22, 2010 9:45 pm

Lol.

BosCo
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Re: Backflagging and raid zones

Post#46 » Tue Jun 22, 2010 10:27 pm

Maybe what needs to happen is just make them no drop so you have to be there for kill and you have to loot.


You need the tokens to be there to loot them, so you just kind of threw out a paradox situation.


HAHA i wasnt thinking bout that i was sleepy at the time. but you do have a point there so just forget that idea just do it the old way lol my bad
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moordian
Posts: 85

Re: Backflagging and raid zones

Post#47 » Wed Jun 23, 2010 3:58 am

I get that the purpose of tokens was not for high end players to sell them for the PP, but I totally get where everyone is coming from as well. A couple weeks ago I rolled up a new rogue because I needed the DPS. We were out of tokens so I was on my own for flagging. Now I am perfectly capable of killing most of the token droppers on my own, but it gets old not getting any tokens. My options are then keep wasting time praying for a token or just destroy the key mobs and screw it up for someone else. Luckily we got a Xeg token no one else needed.

If the final decision is to keep tokens 100% and tradeable, great that makes it easy next time I roll up a new alt. If it is possible I think a great solution would be to make the tokens guild specific.
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Tyler
Posts: 4365

Re: Backflagging and raid zones

Post#48 » Wed Jun 23, 2010 7:00 am

Guild specific means - people hop to another guild and join back theirs after turn in.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Tyler
Posts: 4365

Re: Backflagging and raid zones

Post#49 » Wed Jun 23, 2010 7:05 am

How can you trade LDON Points for a Token?
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Kuldiin
Posts: 304

Re: Backflagging and raid zones

Post#50 » Wed Jun 23, 2010 8:59 am

Tyler wrote:Guild specific means - people hop to another guild and join back theirs after turn in.


Cant it be set so that guild specific token flagging only works when your in that guild? You hop guilds and you have to go reflag.

Tyler wrote:How can you trade LDON Points for a Token?


Only way I think of is you go afk while the person grinds out the points for you. Can either afk in any zone, or afk in the actual zone so they getting you AA exp also.

Know the best way to do LDONS? 6 people. Not 6 toons, run by 2/3/4 people but 6 fully aware players. I've 6 boxed, 3 boxed, 2 boxed etc in LDON, and nothing comes close to the fun and speed of a proper group doing them.

Hard to find LDON a bore that way.

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