Dreadspire T2 Crashing

Problem with pathing,spawns etc - post here
Vaion
Posts: 3712

Re: Dreadspire T2 Crashing

Post#21 » Fri Aug 12, 2011 3:37 pm

Update:
Christine Event now has the new systems working in the script. Shouldn't see any more crashes from her :)
Also the bats spawned during her event (screeching bats) are now KoS (? no one reported that? /sigh)
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Stickybuds
Posts: 883

Re: Dreadspire T2 Crashing

Post#22 » Fri Aug 12, 2011 4:05 pm

haha, prob b/c dia is spam clicking those legs
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Obvious
Posts: 98

Re: Dreadspire T2 Crashing

Post#23 » Fri Aug 12, 2011 7:04 pm

Thanks so much Vaion, its great to hear that you are already coding T2 Dreadspire too!

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Zaria
Posts: 425

Re: Dreadspire T2 Crashing

Post#24 » Fri Aug 12, 2011 8:19 pm

thanks Vaion. Great work!
And Sticky is right, Diaylomz aggros everything. He has that way about him. =D
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Lizzy didn't do it!

Kruggan
Posts: 26

Re: Dreadspire T2 Crashing

Post#25 » Sat Aug 13, 2011 12:33 am

Yes thanks much Vaion - we appreciate all your work.

anacondar
Posts: 15

Re: Dreadspire T2 Crashing

Post#26 » Mon Aug 15, 2011 4:21 am

T1/2 Dreadspire --

Hi I just wanted to verify there are a few "updates" to both trash and some bosses. There seems to be a few new stun effects in existence =P

Also the guild tried to kill Roley today and after the 2nd stake, he was "resisting" every stake. We tried about 4 times with 1 being in melee range. Is this a bug? We used 4 resisted stakes including one from melee range, before just going to the next boss.

Vaion
Posts: 3712

Re: Dreadspire T2 Crashing

Post#27 » Mon Aug 15, 2011 12:13 pm

The trash casting issue should be fixed. I updated them but forgot to reset their recast timers, so they were able to chain cast :/


Roley is fixed.. Was copying/pasting a section of the code to make it easier for me to edit them the other day and forgot to change 1 number. /sigh Will be good to go with next reboot. Possibly tonight, I uploaded to the server, but its never 100% guaranteed until the next day.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Vaion
Posts: 3712

Re: Dreadspire T2 Crashing

Post#28 » Tue Aug 16, 2011 12:52 pm

Okay, here is the laydown of the casting issues some of you are reporting in DS.


Prior to these latest optimizations, the code used to handle how NPCs cast spells would allow a NPC to attempt to cast a spell even if their data (the NPCs data that is) wasn't in sync with the server. This was responsible for a lot of the crashes that were occurring in DS. What I did was went in and updated a few sanity checks in the code to prevent the NPC from casting if they were not in sync with the server.

Now how this affects the game: A lot of you have been reporting that some events have new AE's/Spells etc, well this isnt the case. The AE's have always been there, just 95% of the time the event was not able to cast it, or it didn't know how to handle the code properly. With the code fix, this is no longer the case, and the events will fire ALL AE's and spells correctly now.

So now for the request:
If there is an event that is completely unbalanced now due to these changes, let me know. I balanced them off of the old casting system that would only fire the AE about 10% of the time correctly. I am not opposed to making small changes where required, but realize that the AE's are part of the scripts and that the scripts are not "broken".


With all that being said, the Trash casting is fixed with tomorrow's reboot (Aug 17).

Also all event excepts Azail, Visath and Xeru have had their code updated. I am doing them 1 day at a time to allow for proper testing. So be patient a little longer and let me know if you are getting crashes on any event OTHER than Azail/Visath/Xeru
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Vaion
Posts: 3712

Re: Dreadspire T2 Crashing

Post#29 » Wed Aug 17, 2011 5:36 pm

With tomorrow's reboot, all the events will be updated with latest code. Please take the time to run through the zone and let me know anything that I missed/not working right.

***NOTE*** Read my post prior to this! The spell casting in some events is not "broken" it is now Fixed. Ie. Xeru WILL DT and cast his skeleton dot, Hatchet Room will trigger more than 1 dot at a time.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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