Plane of Fire

Problem with pathing,spawns etc - post here
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Zaria
Posts: 425

Re: Plane of Fire

Post#11 » Tue Sep 13, 2011 5:59 pm

While it can be very frustrating, waiting on a mob is part of the game.
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Lizzy didn't do it!

themike316
Posts: 118

Re: Plane of Fire

Post#12 » Tue Sep 13, 2011 9:28 pm

i dont mind waiting on mobs i mind mobs being perma camped like world bosses. anyways none of this matters nothing will change

Borneheld13
Posts: 12

Re: Plane of Fire

Post#13 » Wed Sep 14, 2011 2:16 am

Find out when they die and jump on when you know they are gunna respawn, it's that simple, killing fennin 3 nights in a row can attest to that :P , then someone caught on to when I was doing him after server reboots lol :lol:

Taladome
Posts: 275

Re: Plane of Fire

Post#14 » Mon Sep 19, 2011 7:24 am

Well poair was changed to increase guild progression as was pofear, only bottleneck for up and coming guilds is pofire. Fro is your poair access mob and without that hail your buying overpriced Xegony tokens or begging someone for coh when it dies. No need to make the zone isntanced...I always thought they should have made fro a triggered event , Hand in the symbol from sleeper and if the events not currently running, it starts. Youll see all other flag mobs shout so many times every day because they are instanced and available. Fro youll only see once or twice in the event of a hard crash reset. And yes, you still have tier 7/8 people killing fro just for the ring part and some will not even coh for flags...


Tal
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Grey
Posts: 1101

Re: Plane of Fire

Post#15 » Mon Sep 19, 2011 8:05 am

I like the idea of it being changed to a hand in trigger using a item thats only farmable once every 24hours.
Unless people guildhop (get banned) they will only get it once a day and over all its not going to be a OMG change in the power curve.
As it stands with how developed the server is people hit F.Ro as they can but generally end up coming back when they are T6/7 and farm him just to finish the ring.

Taladome
Posts: 275

Re: Plane of Fire

Post#16 » Mon Sep 19, 2011 11:32 am

At first you might see fro die many times if people have the symbol from sleeper ready for ring part, after that sleeper once a day fro once a day per guild. I dont want to say its a fun event...but its the first event that really makes you get your guild together and use tactics for splitting mobs dealing with fd etc. Great learning event that sadly alot of people miss out on buying tokens or beg hailing. After they have went through poair on into fear vp geared up and decided to come back and finish ring the event is trivial.

Bonus side...Two difference occasions I have done the event killed FRO and before even looting the zone crashes from the tons of people zoning in to try and get flag. It would help with that alot...Competition mobs are fun sure but when they are on a precise spawn cycle they can be owned for a long time just like Mirigul and Phinny. Own it at a time when peoples forces would be low and yours high and its yours for at least 2 weeks. You could keep phinny on farm mode until everyone got corals when your done choose the time you like to kill mirigul and keep it on farm. You can even have guildies finish quest at different time to throw people off as to when mirigul was killed. Classic c-blocking

Tal
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Grey
Posts: 1101

Re: Plane of Fire

Post#17 » Mon Sep 19, 2011 12:29 pm

Sometimes its possible to share but generally its really hard to get groups to agree to it.
Nibelung members were nice enough to agree to sharing one event with me and now I try to stalk Irish man and Mr Rot every chance I get :lol:
Fire is much better then it use to be but I have noticed that zones get really laggy again when others zone in and nothing sucks more then having a zone crash after you killed a(the) boss and the corpse poofs.

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