
blique wrote:Taladome wrote:Going beyond that double point weekend that we all enjoyed and had alot of fun with...grouping together, getting to know other people, and evolves moving at a much faster rate. I feel I should post my true feelings about the zone on an everyday basis.
First let me say that I realize that many people farmed and worked there asses off for months to get their evolves lvld up and my hats off to you...all of you.
At this point, with HoH being the final zone and considered endgame I find it far from what i expect for endgame. I am sure there are others that feel the same way. There is just no incentive to keep me grinding on trash for months and months to try and get every item I possibly can in this zone. Rather I and others might wait and pray until the next tier boss zone comes out to simply bypass this one.
Sure, exp can move faster in raids of huge numbers but even then you end up with zone crashes ranging from 1 hour to 4 hours and I know Vaion is working hard to try and remedy that problem. Everyone says, we just need more people killing right? Our max players in zone during 2x was around 50, many afk but mainly with 4 to 5 hardcore groups killing stuff. At that point you were searching for mobs and waiting for spawns. Imagine what thats gonna be like when your tier below guilds get flagged and another 40-50 people come in.
For those who have suffered Im sure you understand, for those not there yet youll soon see. IMO the current exp system even with your 1 a day necklace is still too slow for casual gamers to progress a single zone. 1.5 or 1.2x exp would seem more reasonable with the slight chance if even .3% that the lower augs would drop off trash or some of the evolve items would drop from minis etc. There just has to be more incentive to get people in the zone to grind this trash other than just the points. At the moment its only rare symbol drops, rk1 spells, and potion components that you can combine with skill if you are able to kill volkara and get a rare drop bag to combine.
Everyones gaming style is different I guess, mine tends to feel needless grinds should be at the front of a game not at the end. Ive got a few evolves, two final, 3 lvl 4 about to final and I would also love to have those 10k augs, but you wouldnt catch me grinding that hard just to buy one let alone all of them.
This is in no way a bash at the devs for creating the system or at those who worked thier asses off to get what they have. Im simply speaking from the heart, and have spoken with many others that feel the same way.
Tal
I'm forced to agree to some degree, with Tal.
My first impression of the zone itself, is that its beautiful. I appreciate the hard work put into it, and I think that it shows.
That being said...
I understand the hardcore versus not hardcore views. My background, and that of a few of NV's people, is 6 1/2 days a week raid raid raid 12+ hours a day, calls at 4am for contested spawns, the call chain, the raid bottle (yeah I said it lol), the whole shebang.
Now, the way things worked over the double exp weekend, there were many many groups of people in there in a raid, from many different guilds, all working together for a common goal. People who for the most part hardly run into each other due to the instancing with the exception of t4. It was Nice. It was refreshing. I even chilled with a guy who lives in China and raises chickens /wave tal.
When double exp ended this morning...well it ended a little while ago, and theres nothing happening here, comparitively speaking.
Just about everyone bailed.
Even at normal exp rates, I don't see a problem when theres 8 or 9 groups working toward a common goal.
But as a single group in the zone, trying to evolve gear...
A final evolve on a BP takes ten thousand kills at current rates. 100 kill points per full evolve point.
From a standpoint of time versus gain, a guild could farm t7 daily and gear completely their entire raidforce with all the best gear from T7 in less PLAYED time than it takes a single group to evolve to final, a single piece of gear, which the reality of, other than class specific focus, is all the focuses are the same as t7 - dark X. So its a gain of some ac and HP and mana and a couple spells over the previous tier for casters, and those things plus the ability of the swingers to do damage and kill raid bosses.
I basically have all the playtime in the world right now. I'll probably finish the 849 kills left on the earring, and the 3831 kills left on a bp, but I'll then go back to t7 until there is absolutely nothing to be gained from it. Not because I'm not up to farming points at that rate, but because without those other groups there, its just not the same. It may as well be instanced. And once theres nothing to be gained in T7, I'm sure I'll be found in HOH, and on double weekends. Maybe things will change a bit with the rest of NV flagged and in there killing,, time will tell.
Tal talked about an anonymous poll...and this i gotta disagree with you on Tal.
There is just no need.
People - the clear and obvious majority of them - are voting with their feet, and doing other things.
Personally, I find that to be a cause for concern, and I find it makes the zone much less fun, overall.
None of what I say here, should be construed as a dig at anyone, I realize you guys put your time effort and heart into this server and the content, and it really does show both in terms of the quality of the content, and the loyalty of so many THF players.I don't want to see wow here on THF. EVER. As far as I'm concerned, thats the game that ruined the genre.
I don't think dialing things back a little would hurt though, either.
These are my observations and feelings, for however much or little they're worth.
Peace.
blique wrote:I noticed some people tend to have an issue with AFKers. Some perspective could be had on the issue by noting these facts for what theyre worth:
Number one: Afk people aren't taking anything away from anyone else, by being afk and getting raid exp. Think of it like sharing the same sun light at the beach. Do you tan less because someone else also gets tan? Of course not.
Number two: People - and this generally goes for most HOH regulars - have different schedules. Yes, some people afk, but if theyre killing while you're afk, asleep, or at work, what difference does it make if they're afk while you are killing?
Number three: Even if someone leeches and rarely kills for points, so what? It doesn't hurt anyone in any way. It doesn't hurt to help people by letting them get afk points. Lets all try to remember where we all came from - we were all low level newbies at one point or another, and not a single one of us got to this point without the help of others.
I think thats worth repeating:
Not a single one of us got to this point without the help of others.
Thats my view, and in raids I run in HOH I have no problem with AFKers. The above is not meant to be a "call out" to anyone, but rather, meant to place the issue into (IMO) the proper perspective.
The current state of the zone:
The tuning to the trash gets a /thumbsup.
The 1.5x being made default exp rate also gets a /thumbsup.
The confirm boxxes added to the vendors - thank you Vaion a thousand times sir. /salute.
Those changes, while mostly subtle, really make the zone - IMO - as close to being what it should be, as it is going to get.
Motoko wrote:The trash is still the overwhelming default for most guilds. The kind of raid force you need to take down the bosses is significant enough that most guilds can't do them every day. Only 4 HOHb bosses have been killed this year.
We *definitely* appreciate the difficulty of the raid encounters, but everyone is stuck with the ultragrind content 90% of the time, and at least a few people feel the experience would be improved if it were more skill oriented and less time intensive.
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