Halloween Runnyeye

Problem with pathing,spawns etc - post here
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Lillu
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Re: Halloween Runnyeye

Post#11 » Sun Nov 02, 2014 8:38 pm

Just an update, Marshmallow Treat drops (you need a costume and the drop rate is 25% chance even with a proper costume on) and is working (stacking) as intended. The report about double accounting for turn ins however was correct, thanks for reporting it. Should be fixed now.

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Lillu
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Re: Halloween Runnyeye

Post#12 » Sun Nov 02, 2014 9:00 pm

I've found another issue. The reward, Pumpkin Marshmallow Treat (food) is not lore atm, this is why it crashes the client the 2nd time you finish the task.

It's fixed now but we'll need a reboot to push the hotfix live.

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wormeye
Posts: 27

Re: Halloween Runnyeye

Post#13 » Sun Nov 02, 2014 9:26 pm

intelliclint wrote:So I finally looted 15 Marshmallow Treats and got the next part of the quest, which is to turn all 15 of them in, but I can't. When you loot 1 it shows as a stack-able item of 1, you loot another it shows your stack count to stay at 1 instead of 2, 3 and so on. Sadly I didn't see that right away, nor do I have the bag space for 15 single stacked items anyways. So after doing all those parts I only have 1 loot, not the 15 like the quest counter shows that I have looted.


Not looking forward to looting 14 more and running them back 1 or 2 at a time....


I got the same problem.
Task tells me, i looted 8 / 15 . and i my inventory is only one item (stack count=1).

--
Nemen

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Lillu
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Re: Halloween Runnyeye

Post#14 » Sun Nov 02, 2014 9:30 pm

The reward and the quest items look just the same btw..

intelliclint
Posts: 30

Re: Halloween Runnyeye

Post#15 » Sun Nov 02, 2014 10:46 pm

Lillu wrote:
intelliclint wrote:So I finally looted 15 Marshmallow Treats and got the next part of the quest, which is to turn all 15 of them in, but I can't. When you loot 1 it shows as a stack-able item of 1, you loot another it shows your stack count to stay at 1 instead of 2, 3 and so on. Sadly I didn't see that right away, nor do I have the bag space for 15 single stacked items anyways. So after doing all those parts I only have 1 loot, not the 15 like the quest counter shows that I have looted.


Not looking forward to looting 14 more and running them back 1 or 2 at a time....


EDIT -- Small follow up.
Turning in the single loot item counted as 2 turn ins for the quest.

Alloran Ross (NV)


I couldn't reproduce this at all. The item stacks properly and can be un-stacked too. I assume it was a glitch on your end, maybe a full inventory bug or a 3rd party program issue?



Noren had the same issue but said he found the issue in the DB. I have not been able to test.

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Lillu
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Re: Halloween Runnyeye

Post#16 » Sun Nov 02, 2014 11:14 pm

Thanks for all the feedback, looks like we finally nailed the issue down and it's now all working as intended.

p.s. Peons and Runts will also drop Mashmallow Treats.

Nizzy
Posts: 705

Re: Halloween Runnyeye

Post#17 » Mon Nov 03, 2014 7:29 am

The Fabled Goblin Caper curious how many HP does it have? Took us 20 minutes to kill.

webtools/npc.php?id=19191

He dropped the aug and 5 marshmallow treats that were stacked. Looting the stack only counted as 1 item.


Edit:

Just finished the Mayors task in Rivervale and received items 122726 and 122727.

webtools/items.php?id=122726 - Food with 100 AC and 250 HP/MANA?
webtools/items.php?id=122727 - Evolving aug no problem here appears to be growing already.
Nizzy

Vaion
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Re: Halloween Runnyeye

Post#18 » Mon Nov 03, 2014 2:42 pm

Nizzy wrote:The Fabled Goblin Caper curious how many HP does it have? Took us 20 minutes to kill.

webtools/npc.php?id=19191

He dropped the aug and 5 marshmallow treats that were stacked. Looting the stack only counted as 1 item.


Edit:

Just finished the Mayors task in Rivervale and received items 122726 and 122727.

webtools/items.php?id=122726 - Food with 100 AC and 250 HP/MANA?
webtools/items.php?id=122727 - Evolving aug no problem here appears to be growing already.


The Fabled Goblin has a varying amount of HP, so it will never be the same twice. Typically it ranges from 30M-180M.

Also, increased the number of Treats that he drops from 5 to 15 and fixed the issue where they only count as 1.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

jdvillan
Posts: 18

Re: Halloween Runnyeye

Post#19 » Wed Nov 05, 2014 10:41 pm

I just killed this mob today, only dropped 5 treats, and NOTHING else. When I looted it only counted as one. When I turned into the Mayor I only got the Pumpkin treat and no stone...

btw mine took 45 minutes to kill with 10 characters (rogue donor BP/Weapon, Monk BP, Warrior BP/Weapon. Thats an awful long kill for one treat...

Noren
Posts: 1053

Re: Halloween Runnyeye

Post#20 » Thu Nov 06, 2014 4:38 am

jdvillan wrote:I just killed this mob today, only dropped 5 treats, and NOTHING else. When I looted it only counted as one. When I turned into the Mayor I only got the Pumpkin treat and no stone...

btw mine took 45 minutes to kill with 10 characters (rogue donor BP/Weapon, Monk BP, Warrior BP/Weapon. Thats an awful long kill for one treat...


Fix is live now, thanks for reporting it.

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