Dreadspire Keep Tier 3 Feedback/bugs

Problem with pathing,spawns etc - post here
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Nilbus
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Re: Dreadspire Keep Tier 3 Feedback/bugs

Post#11 » Tue Apr 01, 2014 1:59 pm

Same here, no issues recently with dorvias. (aside from umm, self created ones *coughpaladins*)
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Noren
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Re: Dreadspire Keep Tier 3 Feedback/bugs

Post#12 » Tue Apr 01, 2014 6:05 pm

The most recent kill was 29 March 2014 and here is the behavior exhibited:

Dorvias is fought in the room to which he is tethered with the majority of the raid. Outside of that room, some players are stationed where adds spawn.

Two adds spawn, and aggro the healers in Dorvias' room. Now that they're on the healers they fall through the floor and there is where they stay until they die.

It has been this way for as long as I've been doing the encounter. Perhaps it is due to where I position the raid? The spot is deliberately picked for our strat. *shrug*

The ritual interruption after only one add kill was new. I've never seen that before and I've done probably 15+ kills. Will test further this week.

825th_tomcat
Posts: 369

Re: Dreadspire Keep Tier 3 Feedback/bugs

Post#13 » Tue Apr 01, 2014 6:23 pm

Majority of our raid is spread out over add spawn points for us, I just have 9 of my team on Dorvias. We haven't had underworld problems for a good while.
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Nilbus
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Re: Dreadspire Keep Tier 3 Feedback/bugs

Post#14 » Tue Apr 01, 2014 6:42 pm

If they are agroing the healers in dorv room that might explain it.
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Vaion
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Re: Dreadspire Keep Tier 3 Feedback/bugs

Post#15 » Tue Apr 01, 2014 9:01 pm

Curious question Noren: are you pulling the adds that spawn in the room up into the platform where dorvias spawns?
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Noren
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Re: Dreadspire Keep Tier 3 Feedback/bugs

Post#16 » Wed Apr 02, 2014 4:00 am

Vaion wrote:Curious question Noren: are you pulling the adds that spawn in the room up into the platform where dorvias spawns?


I don't pull the adds anywhere. If I had my way, they would be rooted so they wouldn't run around at all ;) . I usually approach the adds with a character, and if that character isn't quick to do an aoe attack, the proximity aggro is lost and a healer takes it. From there the mobs fall through the floor and the players standing where the adds are tethered just hang out because they're no use any more.

To be clear, if done just right, the adds won't fall through the floor. They don't even fall through every time, but often enough (several times during one fight) that it's annoying 8-)

Vaion
Posts: 3712

Re: Dreadspire Keep Tier 3 Feedback/bugs

Post#17 » Wed Apr 02, 2014 9:02 am

**Hot Fix**
The Disciples during the Dorvias fight will now be rooted. That should fix any chance of them moving under the world and dragging aggro on other NPCs.
Oh the fun you all are going to have in DSK3...
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Vaion
Posts: 3712

Re: Dreadspire Keep Tier 3 Feedback/bugs

Post#18 » Wed Apr 02, 2014 10:38 am

** Hot Fix **
Optimized a few add scripts to help with lag when they spawn. Should drastically reduce the lag on Vasella/Khasva Fights.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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Nilbus
Posts: 1258

Re: Dreadspire Keep Tier 3 Feedback/bugs

Post#19 » Wed Apr 02, 2014 3:26 pm

Vaion wrote:** Hot Fix **
Optimized a few add scripts to help with lag when they spawn. Should drastically reduce the lag on Vasella/Khasva Fights.


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Noren
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Re: Dreadspire Keep Tier 3 Feedback/bugs

Post#20 » Wed Apr 02, 2014 3:53 pm

Thanks!

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