Icewell Keep - Mobs Warp

Problem with pathing,spawns etc - post here
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Nilbus
Posts: 1258

Re: Icewell Keep - Mobs Warp

Post#11 » Fri May 08, 2020 3:37 am

Ydiss wrote:What's causing your targets from losing health so they can summon?

When are you encountering silence? Is it specific encounters (I only knew of one and that was in sleepers tomb but I never reached T9)?

Probably DS. And in vt like half the bosses have a silence as well as at least one from memory in nadox
Nodyin-Nilbus-Pockit-Tiah-Rakas- Funeral
Likeatruck-Khaltos-Nilbie-Ziknaf-Prathun-Missus
Elidor
Youme-Yumme-Blazingtide-Sublin-Lissanda-Darmok
Djarik-Ikat-Nerys-Ometi-Tarana-Biln

I know way too much random stuff.

Ydiss
Posts: 1193

Re: Icewell Keep - Mobs Warp

Post#12 » Fri May 08, 2020 12:08 pm

I've removed summon from every mob in Icewell except Dain.

We're currently implementing alternative mechanics to handle ranged fighting, anti kiting and other things so that summon will not be as common or required throughout the world. We're also going to lower the frequency of summon for trash compared to bosses (we're implementing a few features and tools now that'll let us differentiate between npc status enmass).

We may look into VT encounters in more detail. Just take into consideration that we didn't create these encounters so it may be more difficult for us to really fully understand the reasoning behind every decision made with these.

I do remember Fevarn in Nadox. But I also remember really needing our ranged dps in the very next fight because we didn't have 5 tanks :) I also remember a certain Dragon that demands magic damage in ToV.

If silence is excessively utilised and cannot be avoided in VT then there's room for us to change it. We'll try to get to it at some point.

We think actually balancing the classes for damage and utility takes priority and we're going to be doing that soon (we're doing a pass on each class as we do the 3.0 quests, which is my focus right now). That includes wizards and probably removing the idea that some of their spells can hurt the wizard.

We may need your help with some classes, both with ideas and with testing so we'll include you all in that when we get to it.

dubya26
Posts: 21

Re: Icewell Keep - Mobs Warp

Post#13 » Fri May 08, 2020 1:23 pm

The only real way to avoid the silence, that I'm aware of, is the earring from Luclin that is a fairly rare drop in VT
Pickin Pockets

Niixnec
Posts: 334

Re: Icewell Keep - Mobs Warp

Post#14 » Fri May 08, 2020 4:54 pm

I believe Silence is Line of Sight so normally there is a way around it in VT. About the only fight I remember of in VT where you can't avoid the silence is Luclin as it is similar to the Fevarn Nadox encounter.

As for summoning I think Riposte might have to do with it as well depending on the HP of the mobs. I know in CotW in order to pull 10+ it helps to remove my primary weapon otherwise the warrior will do too much damage and hit the summon threshold (same with Aviaks in SK). Even the hate shield from Nadox will cause mobs in CotW to summon if i remember correctly.

regards,
Niix

dubya26
Posts: 21

Re: Icewell Keep - Mobs Warp

Post#15 » Fri May 08, 2020 5:40 pm

The summon in citadel from my just running by mobs and reposte while pulling is fairly annoying. I just pull groups of 2-3 now to avoid it
Pickin Pockets

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