HoH problems

Problem with pathing,spawns etc - post here
Soapy
Posts: 37

Re: HoH problems

Post#11 » Tue Sep 13, 2011 10:02 pm

If I could think of anything i would have said, I'm sorry :)

The zone population was higher than normal. In excess of 30.

We (Europea) were in a raid of approx 3 groups, killing some shade/shadow things and Armors, grinding out some points - no named/scripts. Not sure what anyone else in zone was doing.

I noticed absolutly nothing unusual prior to the crash, which came very suddenly. Nobody on TS mentioned anything that they were doing out of the ordinary.

Obvious
Posts: 98

Re: HoH problems

Post#12 » Tue Sep 13, 2011 10:09 pm

Vaion wrote:Seriously though, what were to doing? was anyone else in the zone doing something weird? Was it right after you killed something? Right before you killed something? Etc etc. More information I have the faster I can figure things out.


I was in raid with them hunting the front of zone. I can't offer many clues vaion, but my ranger's bow was one kill away from first evolve when the zone went down. I doubt this was it, but its somewhere to start. HoH seems to mysteriously drop every couple of hours for reasons unknown. I have been trying to nail down a cause to submit a bug report, but no luck so far. It seems to be in the trash code, or something running behind the scenes, not like DS named script where you can put your finger on it.

The zone has crashed on me a number of times with 1-2 groups in HoH hunting the mobs closer to the zone in. I would start looking into the code on these mobs:
Armor of the gods
Templar guardian
Death wrulan
Fire spiders ( forget name)

another possibility might be that 2 kills were made at the exact same time. sorry i cant offer more info

User avatar
Grey
Posts: 1101

Re: HoH problems

Post#13 » Tue Sep 13, 2011 10:24 pm

HoH is not very stable on any emu I've played on.
Is it in any fashion related to the old pofire crashes?

Obvious
Posts: 98

Re: HoH problems

Post#14 » Tue Sep 13, 2011 10:24 pm

i have also noticed that clicking a corpse multiple times (without getting the loot window) will sometimes bog the zone down. this may be the by-product of lag from another source, but its worth looking into as well.

Vaion
Posts: 3712

Re: HoH problems

Post#15 » Tue Sep 13, 2011 10:28 pm

Hmmmm so is it about once every 4 hours?.... I might have left an old script running that reboots the zone every 4 hours. Was part of the original server reboot system that went into affect a few months ago. Hmmmmmmmm

Try killing the 2x mobs at once again for me. Try and kill them as close as possible to one another.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Obvious
Posts: 98

Re: HoH problems

Post#16 » Tue Sep 13, 2011 10:33 pm

Vaion wrote:Hmmmm so is it about once every 4 hours?.... I might have left an old script running that reboots the zone every 4 hours. Was part of the original server reboot system that went into affect a few months ago. Hmmmmmmmm

Try killing the 2x mobs at once again for me. Try and kill them as close as possible to one another.


Yeah 4 hours sounds about right, but i couldn't say for sure. I'll note the time next time it drops us and I am planning on a long grind. as for killing 2 mobs at exactly the same time, well that isn't easy to do lol. hit me up if you want a hand testing or something Vaion.

Vaion
Posts: 3712

Re: HoH problems

Post#17 » Tue Sep 13, 2011 10:35 pm

Oh man, I thought for sure I removed that. I'll check later when I'm home and see if it's still there or not.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Brontu
Posts: 757

Re: HoH problems

Post#18 » Tue Sep 13, 2011 10:37 pm

the crash that took place this morning - already told ya about it but i had 2 armors, right on top of each other and it was about ~10seconds or so after engaging that the zone crashed. Tho there are plenty of times where ill have 3-6 mobs on me with 0 issues lag wise or anyhthing else, so not sure if proximity to other mobs is an issue or not. The armors definately still cause a LITTLE lag but not as bad as it was back in testing - when the shards pop - so they are my choice as the #1 culprit still.
Bront The Rage Plower <Shattered> 70 Warrior
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Obvious
Posts: 98

Re: HoH problems

Post#19 » Tue Sep 13, 2011 11:02 pm

just killed 2 shards of armor at exactly the same time standing where they spawned on top of one another. no crash and both paid the points. it must be something else Vaion.

User avatar
Zaria
Posts: 425

Re: HoH problems

Post#20 » Tue Sep 13, 2011 11:36 pm

Vaion wrote:Oh man, I thought for sure I removed that. I'll check later when I'm home and see if it's still there or not.



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