The home stretch for Halls of Honor

Problem with pathing,spawns etc - post here
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mukkel
Posts: 236

Re: The home stretch for Halls of Honor

Post#11 » Wed Jul 11, 2012 4:48 am

Also, while speaking of future zones! Could all future guild instanced zones just have a static 24 hour timer for boss respawn? It really serves no purpose since it isn't contested..

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Dellanx
Posts: 300

Re: The home stretch for Halls of Honor

Post#12 » Thu Jul 12, 2012 4:53 pm

Vaion wrote:Just letting y'all know, this will probably be the last zone I develop in this manner. HoH was an experiment that turned into something that I personally did not enjoy.

My zones from this point on will be linear progression similar to DSK/Nadox :)


I wish to thank you for all the hard work on customizing HOH. I now understand why the quests to get into HOH is so difficult. I participated in the 4th of July double XP/Goodly Point Raids - what a great time!

I am always open for more raiding in HOH as soon as I redo all my key setups in ISBOXER. Can't wait! :D
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Tyhanna
Posts: 68

Re: The home stretch for Halls of Honor

Post#13 » Fri Jul 13, 2012 4:50 pm

Personally I think you did a fine job in HOH, Everyone can see your evil mind at work in that zone. Being I dont run a tank, but only a monk as my tank, there are trash mobs that are a bit more difficult to manage, But there is one thing about HOH, until you are geared in t8 gear it is not an easy zone. You have to think even with the trash. Once in full t8 gear its much smoother and easyer with the trash. But that is how its suppost to be, the evolution of the toon compaired to mobs is right on.

Id like to see it a bit easyer to move toons threw the zone, most people are moving anywhere from 2-12 toons and at times that can be a little tough, I understand why some of the old coh points were taken out, but for the most part I think everyone is past that.

The minis do take having a real tank in the grp and for some that dont run tanks, they need to wate and get grouped with a tank to take them. So as far as the quest line goes some may not get done for some of the minis. Being its a ghost town when there is no x2exp going on.

Having done the evolve grind for all my toons starting last October and finished my last piece last month, it was boring and yes I did say Vaion's name in vain afew times. But it was such a relief and a happy moment to have them all evolved. I would say doing it with out x2 exp it is very long and drawn out, and becomes almost a second job. I would say my only thought would to increase across the 5 evolves the amount of exp you get by a little. I think the consept is a very cool idea, it just takes way to long, and for those that don't have the considerble time like I do, it will take them forever and a day.

I do like the aug system and the evolving aug, I wish tho that the aug pieces were not lore, having to have to make the one before the next one drps is a pain of zoning and zoning back getting back to the spot where you were killing. Id like to see them not be lore like in air.

So far as what I see difficulty vs reward is pretty right on.

On a whole I think its a huge challange when you first come into the zone and until you are in full t8, the fights with the bosses are a challange ( the ones ive see so far), seems some are always down more than others.

The zone has been pretty stable even when there was 100+ in zone. Some lag but not hugely bad. The zone has the old school EQ feel, the contested mobs, the difficulty level, and even the fighing amoung people over different things.

Vaion should be very proud of his experiment. Its not easy task to make everyone happy and even then not everyone is going to be. Everyone has an opinion on how things should be. Vaion has presented a challange, and minus the bugs it has been.
Tantianne <Nibelung Valesti> Forever healing Blique

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Melkor
Posts: 347

Re: The home stretch for Halls of Honor

Post#14 » Fri Jul 13, 2012 5:13 pm

Suggestions I can think of off the top of my head.

1. I think everyone can agree the aug components should not be lore.

2. Remove the CoTH restrictions, I believe they were put in place because someone was mini "sniping." I doubt this would be an issue anymore with the amount of raid content that has been added.

3. DO NOT make the trash mobs/minis worth more points or require less points to evolve gear. Making it easier would insult a lot of people who have spent countless hours evolving their gear up.

4. I think now that the raid bosses drop complete augs, you can remove the dropped aug components on them. Also consider adding complete aug drops to nadox bosses.

5. I've seen quite a few death loops happen in HoH from people either training near the bind point or from not losing aggro upon death. add a restriction so mobs cannot enter that area to prevent this, or add in some "guards" to help protect the AFK people.

vip00
Posts: 56

Re: The home stretch for Halls of Honor

Post#15 » Fri Jul 13, 2012 8:14 pm

+1 to Melkor's suggestions (though I wouldn't put the augs on Nadox bosses, I like the idea of the augs being specific to HoH)
Ssariz - Disthia - Suria - Froakling - Jeqaph - Varsuvius
<And His Amazing Friends>

Tyhanna
Posts: 68

Re: The home stretch for Halls of Honor

Post#16 » Fri Jul 13, 2012 10:45 pm

Palladius wrote:Suggestions I can think of off the top of my head.

1. I think everyone can agree the aug components should not be lore.

2. Remove the CoTH restrictions, I believe they were put in place because someone was mini "sniping." I doubt this would be an issue anymore with the amount of raid content that has been added.

3. DO NOT make the trash mobs/minis worth more points or require less points to evolve gear. Making it easier would insult a lot of people who have spent countless hours evolving their gear up.

4. I think now that the raid bosses drop complete augs, you can remove the dropped aug components on them. Also consider adding complete aug drops to nadox bosses.

5. I've seen quite a few death loops happen in HoH from people either training near the bind point or from not losing aggro upon death. add a restriction so mobs cannot enter that area to prevent this, or add in some "guards" to help protect the AFK people.



I agree with your points except #3, Im not sure how that would be an insult to us that have already finished evolving our gear, I wouldn't take it as an insult, yes we would have done it the hard way, the long drawn out way, but for those people that dont have the hours and hours to grind like some of did, it will take a long time to get evolved gear and they may get tired of it and quit. What my thought was, was to increase how much exp you get per kill with each evolve, instead of the last evolve being .01 make it .02 or some thing like that. not a huge increase but a small one. That would not cheepen what people have already done, it would help those that dont have the time to sit at the key board like some of us did, and do.

It has been where during 2xexp raids were getting so strict that if you were afk for 30 min you would be booted from the raid, and if you didn't contribute to killing they would kick you. That is the time people get the most things evolved. And there are some people that arnt boxing that cant take the mobs that would need to sit in a raid and get the exp.
making the exp on evolves a bit more would make it a bit easyer for those people.

Really It doesnt make a difference to me im fully evolved, and dont plan on having anymore things to evolve in the future, im just thinking of those coming up that dont box and dont have lot of time on their hands.

also on # 4, id leave the unfinished augs there are alway some that are needed with in the raid.
Tantianne <Nibelung Valesti> Forever healing Blique

Vaion
Posts: 3712

Re: The home stretch for Halls of Honor

Post#17 » Sat Jul 14, 2012 1:07 am

The aug components are staying on the raid events. I just added the completed augments as an extra boost in loot since the events are pretty rough and take quite a force to complete. I just wanted to help spread the loot out amongst more than just 2-3 people at a time.

As for the boost in evolving item experience, I'm not going to up the flat rate. But I am leaning towards making a set of 4x potions that can be made with the volkara bag/bought from the merchants. Obviously it would have a significant cool down to keep it balanced, but it would allow a bit larger boost every now and then when the more casual players have enough time to burn through its duration.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Vaion
Posts: 3712

Re: The home stretch for Halls of Honor

Post#18 » Sat Jul 14, 2012 2:47 am

Lore tags removed on the aug components in next reboot.

I'll look at the CoH bubbles and try to see how removing them will affect the zone.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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Melkor
Posts: 347

Re: The home stretch for Halls of Honor

Post#19 » Sat Jul 14, 2012 12:25 pm

vip00 wrote:+1 to Melkor's suggestions (though I wouldn't put the augs on Nadox bosses, I like the idea of the augs being specific to HoH)


The augs aren't specific to HoH, not only do Nadox bosses drop aug components, but the trash drop marbles.

Nizzy
Posts: 705

Re: The home stretch for Halls of Honor

Post#20 » Sat Jul 14, 2012 6:38 pm

With the lore tag being remove can we also have the augs change to be stackable like the POA ones?I think of the up and coming player that may have several aug pieces from farming by may not yet have the required marbles to complete the aug. With a hard core grind you could quickly fill up all of your bags with aug parts.
Nizzy

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