Vaion wrote:Just letting y'all know, this will probably be the last zone I develop in this manner. HoH was an experiment that turned into something that I personally did not enjoy.
My zones from this point on will be linear progression similar to DSK/Nadox
Palladius wrote:Suggestions I can think of off the top of my head.
1. I think everyone can agree the aug components should not be lore.
2. Remove the CoTH restrictions, I believe they were put in place because someone was mini "sniping." I doubt this would be an issue anymore with the amount of raid content that has been added.
3. DO NOT make the trash mobs/minis worth more points or require less points to evolve gear. Making it easier would insult a lot of people who have spent countless hours evolving their gear up.
4. I think now that the raid bosses drop complete augs, you can remove the dropped aug components on them. Also consider adding complete aug drops to nadox bosses.
5. I've seen quite a few death loops happen in HoH from people either training near the bind point or from not losing aggro upon death. add a restriction so mobs cannot enter that area to prevent this, or add in some "guards" to help protect the AFK people.
vip00 wrote:+1 to Melkor's suggestions (though I wouldn't put the augs on Nadox bosses, I like the idea of the augs being specific to HoH)
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