Shadow Haven feedback thread

Problem with pathing,spawns etc - post here
Maneteth
Posts: 68

Re: Shadow Haven feedback thread

Post#11 » Thu Jun 13, 2013 9:56 am

And Guardian Volley RK II

Vaion
Posts: 3712

Re: Shadow Haven feedback thread

Post#12 » Thu Jun 13, 2013 1:47 pm

Thanks. Don't know how those got reverted, but they are staged for next reboot again.

I checked and most of the nameds got updated properly, it was just the trash arcanists/heretics that it got reverted somehow.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Stickybuds
Posts: 883

Re: Shadow Haven feedback thread

Post#13 » Thu Jun 13, 2013 1:48 pm

thanks as always =) don't work too hard, we're over the hump!
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canatel
Posts: 13

Re: Shadow Haven feedback thread

Post#14 » Sat Jun 15, 2013 3:41 pm

I've been spending quite a bit of time in this zone over the last few days. I really am enjoying the very quick respawn(great for exp) and the various nameds. I've been killing all over the zone and found every named except Warlord Ssaryyz. Anyone able to share where he spawns?

Vaion
Posts: 3712

Re: Shadow Haven feedback thread

Post#15 » Sun Jun 23, 2013 10:02 pm

An update here:

I lowered the difficulty of the trash, nameds and bosses in the zone. They should now line up a lot closer to Kael/SSra difficulty.

I also lowered the % damage done by the bosses with some of their special attacks. I spent a little time with a RL buddy in the zone and we were getting rocked back and forth. So Kael geared players should find the bosses to be a lot more manageable now.

And finally aggro radius was lowered significantly for all npcs. Trash have the smallest, then nameds, then bosses.

Everything should be live as of now. If anyone is playing around in the zone, I'd appreciate any feedback on the changes :)
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

lpdfan
Posts: 100

Re: Shadow Haven feedback thread

Post#16 » Mon Jun 24, 2013 3:32 am

I like the changes. The zone is much more tier appropriate now. Having said that, I've spent a good amount of time in the zone, and so far I've seen almost entirely over-geared Players evolving the quested aug and getting the automation. I can't say that I've seen any groups of Kael or ssra geared toons. I'd love to hear the opinion of the zone by tier-correct players. Gear is awesome for the tier. Great job making some cool stuff.

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Sian
Posts: 1369

Re: Shadow Haven feedback thread

Post#17 » Mon Jun 24, 2013 6:34 am

finishing up solro's things then going to test that zone soon during my 7 weeks holidays (yeah I know ;) )

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Beatboxin
Posts: 451

Re: Shadow Haven feedback thread

Post#18 » Wed Jun 26, 2013 5:09 am

May just be me but I think the aggro radius was lowered to much you have to almost run through mobs to aggro them and even then I've had some not come.

Also is there a way to make the wizards familiars not target able becomes a pita targeting when you have a lot of wizards on you and a pet for everyone of them that's also target able but not kill able.

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Melkor
Posts: 347

Re: Shadow Haven feedback thread

Post#19 » Fri Jul 05, 2013 12:36 pm

Are these Collapsted Automations supposed to poof on zone? Also, could you make them slightly faster, they run very slowly.

Vaion
Posts: 3712

Re: Shadow Haven feedback thread

Post#20 » Fri Jul 05, 2013 3:05 pm

Yes they poof on zone/camp. They are not like normal pets that remain up. You have to resummon them each time you zone.

And adding booster packs to them now =)
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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