Afking in Hidden Forest / Valley

Problem with pathing,spawns etc - post here
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Lillu
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Re: Afking in Hidden Forest / Valley

Post#21 » Wed Apr 07, 2010 1:52 pm

Guild lobby is not a bad idea. But I think ppl like to stick to THF, I mean usually hardly anyone in THV compared to THF.

We'll discuss the idea of a guild lobby instance tho, shouldn't be too hard to set it up.

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Kuldiin
Posts: 304

Re: Afking in Hidden Forest / Valley

Post#22 » Wed Apr 07, 2010 2:30 pm

Guild towns? Our own instanced versions of say Freeport, Grobb, Halas ? =p

Ydiss
Posts: 1193

Re: Afking in Hidden Forest / Valley

Post#23 » Wed Apr 07, 2010 3:22 pm

Lillu wrote:Guild lobby is not a bad idea. But I think ppl like to stick to THF, I mean usually hardly anyone in THV compared to THF.

We'll discuss the idea of a guild lobby instance tho, shouldn't be too hard to set it up.
With what I have in mind I think guilds will want to use their guild zones :)

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Lillu
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Re: Afking in Hidden Forest / Valley

Post#24 » Wed Apr 07, 2010 3:32 pm

ok, enough of the teaser, lol. send me pm!

Ydiss
Posts: 1193

Re: Afking in Hidden Forest / Valley

Post#25 » Wed Apr 07, 2010 4:52 pm

Lillu wrote:ok, enough of the teaser, lol. send me pm!
The details are still at work :) I didn't have time to email them home so I'll send you some ideas tomorrow.

I'll PMd you the rough idea though... inc.

Edit: And sent :D

Rocums
Posts: 81

Re: Afking in Hidden Forest / Valley

Post#26 » Wed Apr 07, 2010 6:01 pm

I would probably prefer a guild lobby. The only reason I have all my toons bound in THV is for the exact reason that barely anyone is there compared to THF.

The one thing I don't like about THV is that if you camp out a bot, you have to wait 3 mins there, unlike THF. Should be instant for THV and Guild Lobbies (if we use them).

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Lillu
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Re: Afking in Hidden Forest / Valley

Post#27 » Wed Apr 07, 2010 6:13 pm

Rocums wrote:The one thing I don't like about THV is that if you camp out a bot, you have to wait 3 mins there, unlike THF. Should be instant for THV and Guild Lobbies (if we use them).

This should be fixed soon.

Rocums
Posts: 81

Re: Afking in Hidden Forest / Valley

Post#28 » Wed Apr 07, 2010 6:54 pm

Awesome

striat
Posts: 393

Re: Afking in Hidden Forest / Valley

Post#29 » Sun Apr 11, 2010 2:28 am

brasileira wrote:Any chance you can make it a afk-check for people who just stand afk in the Hidden Forest / Valley.

Maybe if the afk check, check that the char is afk , either boot him to server select or move him to nexus or another zone where they cant lag / block active people?


Sure, this seems reasonable. Are we only talking about people who afk at the zone in location? Or afk in general?

Also, what is a reasonable "afk timer" check? Definitely would make it into a rule rather than hardcoding it. But, would rather get default timer as reasonable as possible.

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Tyler
Posts: 4365

Re: Afking in Hidden Forest / Valley

Post#30 » Sun Apr 11, 2010 8:03 am

Afk for 15 mins = booted to Zone X seems fair enough really, doesn't it? I mean anything that you could lose if you get to Zone X?
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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