Dreadspire Bugs and Feedback

Problem with pathing,spawns etc - post here
Vaion
Posts: 3712

Re: Dreadspire Bugs and Feedback

Post#31 » Sun Dec 12, 2010 6:57 pm

All Tier 1 events are using the new respawn scripts now. They are a lot cleaner/functional then the ones I made back in April *sigh*. Let me know if there are any issues found with them.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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Lang
Posts: 40

Re: Dreadspire Bugs and Feedback

Post#32 » Thu Dec 16, 2010 2:31 pm

a few things:

dark gem of translucent power - its on 3 different drop tables for each boss including being on the trash mob table. doesnt seem like it was intended, and as its not one of the better 18's i dont think it would upset anyone to fix this. id prefer it if you left it on the trash mob table and the boss table that has those same 18's, but obviously it appears to belong on the boss 15% table.

skeleton plague - the icon doesnt appear in your buffs window while fighting certain mobs, example: shackled bones. im not asking to have skeleton plague removed from mobs, just wondering if we can get the icon to show up so you are aware that you are affected by it.

zurtic the researcher - is he meant to be much rarer than wurliz/xurith? weve only gotten him to spawn twice, and its been months since weve seen him. during that time weve been religiously killing the trash that previously spawned him for us without ever getting him to pop. just curious if hes working properly.

<3,
Lang

Vaion
Posts: 3712

Re: Dreadspire Bugs and Feedback

Post#33 » Thu Dec 16, 2010 2:42 pm

Lang wrote:a few things:

dark gem of translucent power - its on 3 different drop tables for each boss including being on the trash mob table. doesnt seem like it was intended, and as its not one of the better 18's i dont think it would upset anyone to fix this. id prefer it if you left it on the trash mob table and the boss table that has those same 18's, but obviously it appears to belong on the boss 15% table.


I'll look into this, will be fixed later today
Lang wrote:skeleton plague - the icon doesnt appear in your buffs window while fighting certain mobs, example: shackled bones. im not asking to have skeleton plague removed from mobs, just wondering if we can get the icon to show up so you are aware that you are affected by it.

Will be fixed on next spell file release

Lang wrote:zurtic the researcher - is he meant to be much rarer than wurliz/xurith? weve only gotten him to spawn twice, and its been months since weve seen him. during that time weve been religiously killing the trash that previously spawned him for us without ever getting him to pop. just curious if hes working properly.

<3,
Lang


He is working as intended, there are 4 specific mobs that can spawn him, each with a 35% chance where as Wurliz/Xurith both have a 10% chance off their respective mobs
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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Lang
Posts: 40

Re: Dreadspire Bugs and Feedback

Post#34 » Sun Dec 19, 2010 1:58 am

azail respawn: after the recent changes to respawns in ds, azail definately doesnt seem to be working right. if you aggro/drop aggro it spawns an additional azail and can seemingly be done infinitely. was fun to see 5 azails though =)

Argonas
Posts: 104

Re: Dreadspire Bugs and Feedback

Post#35 » Sun Dec 19, 2010 9:30 am

oooh Azail loots to the max!

Vaion
Posts: 3712

Re: Dreadspire Bugs and Feedback

Post#36 » Sun Dec 19, 2010 5:31 pm

Yay go me for forgetting to add the depop command~ fixed now
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Argonas
Posts: 104

Re: Dreadspire Bugs and Feedback

Post#37 » Thu Jan 06, 2011 3:57 am

So why was DS all fuggered up on the ninja?

Vaion
Posts: 3712

Re: Dreadspire Bugs and Feedback

Post#38 » Thu Jan 06, 2011 4:34 am

Argonas wrote:So why was DS all fuggered up on the ninja?

Who is the ninja?
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Windstriker
Posts: 70

Re: Dreadspire Bugs and Feedback

Post#39 » Thu Jan 06, 2011 2:48 pm

Vaion wrote:
Argonas wrote:So why was DS all fuggered up on the ninja?

Who is the ninja?

Argonas is referring to you, being a ninja editor.

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Lang
Posts: 40

Re: Dreadspire Bugs and Feedback

Post#40 » Thu Jan 06, 2011 3:49 pm

guess we were all just a bit confused/frustrated that so many t2 events are getting changed months after they were beaten, when we were under the impression that atleast 2 of the events that got changed were working as intended.

especially xeru man =/ would have been nice if you had just said to us "turns out it isnt working how i want it to yet, ill be working on it, so dont waste your time". cause you sure made it seem like we werent doing something right during the fight ~ because of that we spent many hours trying to beat the old xeru encounter, including a few attempts where he depopped at 9% (atleast one of which where we had everyone up with full burn happening, there was just no way we wouldnt have had the dps to finish it)

having said all that, well have smiles back on our faces with a working xeru ;)

<3,
Lang

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