PoTactics - Feedback

Problem with pathing,spawns etc - post here
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Tyler
Posts: 4365

Re: PoTactics - Feedback

Post#31 » Mon Aug 20, 2012 6:46 am

Tyhanna wrote:I spent 5 hours killing death knights today, they dropped 12 heads and 1 arm. Think there is still something wrong.


Was just bad luck im afraid, checked the loot table and it is fine. Was 1 % lower than the other mobs' drop chance. Raised it by that percent ;)
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Tyler
Posts: 4365

Re: PoTactics - Feedback

Post#32 » Mon Aug 20, 2012 6:47 am

goopka wrote:Resplendent War Maul ( webtools/items.php?id=121425 ) is 2HB yet holds a skill mod for 2HS.


Thanks, fixed.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Droonkan
Posts: 107

Re: PoTactics - Feedback

Post#33 » Wed Sep 05, 2012 3:25 am

Tokens could be tradeable. Or the combined gems could be tradeable.

This would all folks to assist their guild members or sell into the economy.

Nizzy
Posts: 705

Re: PoTactics - Feedback

Post#34 » Fri Oct 05, 2012 3:14 am

Just went into the TZ instance for the first time with just my group, to simply put it I could not kill a priest at all. War, Rog and Bard beating on it, druid and wiz blasting away until they ran out of mana. The best I got it to was 30% before it healed, mob was not casuing me any damage just seemed like a stand off. Depending on the mob in T8 I can pull one or more and solo with a couple of my toons. For these to be T5/T6 and not able to kill them seems like some of their abilities may still need to be tweaked.
Nizzy

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Tyler
Posts: 4365

Re: PoTactics - Feedback

Post#35 » Fri Oct 12, 2012 9:37 am

What do others think about the ability of the Priests in the raid instances of Tactics?
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Melkor
Posts: 347

Re: PoTactics - Feedback

Post#36 » Fri Oct 12, 2012 11:01 am

I can't comment on the priest issue because they only seem to heal once on me. But, trash does seem to have a lot of HP, for a tier 6 zone, in the raid instances.

Also, the 500pp turn in to get in reaaallllllyyyyy sucks for boxers.

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Sian
Posts: 1369

Re: PoTactics - Feedback

Post#37 » Fri Oct 12, 2012 5:19 pm

The only time I went there with my group : war, cleric, shaman, necro, bot rogue, everybody equipped with t8 stuff including bot and spells, I had huge problem killing clerics lol. My dps was just not high enough. It wasn't a question that mobs were hitting hard, it's just that it was just sick to kill them. I needed the help of another guildmate with his group. He hadn't problem because he had sk,bot rogue, necro,shaman, cleric, WIZ.

The wiz made me the difference and to me, that's not really logical but I can live with it...now that I have raised a wiz... Haven't tried going there again though.

Stickybuds
Posts: 883

Re: PoTactics - Feedback

Post#38 » Sat Oct 13, 2012 2:28 am

I would agree. The dmg seems to be fine, and while the HP is high, i think its either the amount or frequency of the heal that is the problem imo.

I went in with my 6 man group, war, druid, shm, bard, wiz, wiz. Unless I had the epic clickies up, i could not kill the clerics. All toons are well into T8 gear and one would think 2 well supported wizards could kill trash mobs from two tiers down but it would just be a stand off until the epics came back up.

Regards,
Sticky
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keogh
Posts: 39

Re: PoTactics - Feedback

Post#39 » Sat Oct 13, 2012 10:18 am

I have very limited experience in the zone but it's because of the priests so I'll comment. My only trip in was with a previous guild and it took us over 25 minutes to kill the first priest simply trying to find a way to reliably interrupt the heals, killed a few more and everyone pretty much decided that there was nothing in the zone worth the hassle and moved on to rest of t6/dsk and haven't been back since. Just my experience and the influence those priests imparted.

If it wasn't for the priests infinite healing the zone might be a nice playground.

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Sian
Posts: 1369

Re: PoTactics - Feedback

Post#40 » Sat Oct 13, 2012 10:47 am

Worst thing about those priests is not that they are a pain to kill when you have pulled 2 or 3 of them, it's just that they are a pain to kill individually. I remember that when I went there, I did the old thing of pulling my priest away from the others who were with guildmates, thinking that it was the reason why we just had so many problems killing them. But hell no lol, even at the very opposite of the room, he was having fun healing himself all the time. It was just sick hehe. I really gotta check there again with my "new" team. I nonetheless find it a bit hard for just a trash mob of t6/t7. I am not having such problems with any trash or mini named in DSK or named in t6 (besides golems in fear and the DT thing).

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