Dreadspire Keep Tier 3 Feedback/bugs

Problem with pathing,spawns etc - post here
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Sian
Posts: 1369

Re: Dreadspire Keep Tier 3 Feedback/bugs

Post#41 » Sun Oct 19, 2014 8:09 am

Would it be possible to reconsider and increase the droprate of BP and leggs from Khasva please ? Killed it a lot and I only saw 2bp and 2 leggs... You will say that I am unlucky, but since his items quickly end up rotting (being class designed), I am (and I guess it's the same for the very few people that are still doing it) mostly killing it for those 2 items and the rare and I have to say that's it is pretty annoying to spend hours in DSK3 to kill the final boss just to hope and get a 50% drop to simply upgrade armor.
Maybe if you could make :
- leggs 100% and bp 50% on a different table so there is always a piece of armor dropping and you have a chance to have a second one
or
- greatly increase both drop rates so we most likely have one piece armor each time.

First idea being my favorite of course...

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Ryzen
Posts: 109

Re: Dreadspire Keep Tier 3 Feedback/bugs

Post#42 » Wed Apr 28, 2021 7:00 am

Upon, engaging Master Vule he will start a loop at 19% were the staking beings he will regen all the way to 100% while laying on the floor taking a break. After he is full HP he will decide to stand up and do the same as before.
Lillu wrote:Good luck with the RNG Gods. :)


Lillu wrote:Love you guys. :)

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Beatboxin
Posts: 451

Re: Dreadspire Keep Tier 3 Feedback/bugs

Post#43 » Wed Apr 28, 2021 7:16 am

Did you stake him enough times? Was doing this daily last few weeks with no problems.. Takes 50 stakes iirc

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Beatboxin
Posts: 451

Re: Dreadspire Keep Tier 3 Feedback/bugs

Post#44 » Wed Apr 28, 2021 2:33 pm

Just killed again after I got home from work with no problems so still guessing not enough stakes to finish him off.
I double checked and it is 50 to kill, I have it on 18 toons and have them all spam clicking for the kill hehe

Hope that helps, good luck!

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Ryzen
Posts: 109

Re: Dreadspire Keep Tier 3 Feedback/bugs

Post#45 » Wed Apr 28, 2021 6:12 pm

I staked him and immediately started to regen 20% HP at a time.
Lillu wrote:Good luck with the RNG Gods. :)


Lillu wrote:Love you guys. :)

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Beatboxin
Posts: 451

Re: Dreadspire Keep Tier 3 Feedback/bugs

Post#46 » Thu Apr 29, 2021 1:30 am

Ya once he fd's he starts regening and iirc you have to get the stakes in before 100% or he stands up and resets. As you stake him it counts them so before he's 100% should have/see the 50 stakes happening as you do them.

I have the bane earring on all 18 toons and have a key that tells all toons to stop everything, hits ESC key, target Vule and cast earring. I click that like 3 times and its over. Hope that helps as I didn't see any problems when I did him :?

Delin
Posts: 68

Re: Dreadspire Keep Tier 3 Feedback/bugs

Post#47 » Thu Apr 29, 2021 7:35 am

We did him tonight, seemed to work fine.

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Ryzen
Posts: 109

Re: Dreadspire Keep Tier 3 Feedback/bugs

Post#48 » Fri Apr 30, 2021 5:50 am

Sounds like i need more earrings
Lillu wrote:Good luck with the RNG Gods. :)


Lillu wrote:Love you guys. :)

Tysin
Posts: 33

Re: Dreadspire Keep Tier 3 Feedback/bugs

Post#49 » Sat Feb 10, 2024 1:11 pm

I've tried Dorvias N`Keth today - multiple times. Is this event a timed event?

I know the adds only stay up for 3 mins, but I'm talking about the event in total
I've basically beat him today, got through the last wave of adds, and each time - at various percentages, it's despawned and said I've failed. The last one at 3%.

It's quite difficult alt tabbing through various toons, going through various doors (I split the raid into 3 to try minimise how long the adds stay spawned). The fight duration has seemed slightly different each time I've done it - eg he has despawned at 30%, ~13%, 19% and now 3%.

I think just generally, with most people having to box and MQ to get this far nowadays, there might need to be a consideration for how efficiently folks can do these types of encounters without donor gear. I have some, and its still very challenging (obviously). I'm not sure anyone could this stuff without it.

Tysin
Posts: 33

Re: Dreadspire Keep Tier 3 Feedback/bugs

Post#50 » Wed Feb 21, 2024 1:50 pm

Master Vule....
The point of this encounter isn't clear, and there's not much help to figure it out. I'm not sure if its bugged, or just weird.

I've had a look at the wiki, and the only help I can see is this:

The add comes from specific spots around the circular room. Once they all have been killed and Vule is at 34%, your group will be teleported to a location you must not leave. If you move, you take heavy damage (including pets). Use all ranged dps possible to nuke Vule during this phase.

I get Vule to 34% - he hits like a truck with my warrior tanking, and that's with around 17.5k AC.
He banishes everyone except the tank to the middle of the room, and regens immediately to 56% (or thereabouts).

There's no dps possible I can use, to get him back down from that. Is there some trick, like the Halloween boss where pets cause issues? If so, how is the event meant to tell you that? I wasn't aware of my pets attacking as they were banished with the raid, so the only chance they were doing dps to my knowledge is if they got summoned.
Is there some hint that says doing x will cause his hp to regen or is it bugged?

I was also spamming my Bat Wing earring on approx 18 toons, and it did nothing - although going by this thread maybe he needs to be FD'd before that is of use. Any guidance would be useful.

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