To add on to that, you can look at this page webtools/online.php
It states who is online at the time, but it also indicates the up time of the server right above that. 99% of the time, once it reaches 4 days, you can bet there will be a reboot.
Vaion wrote:doh, forgot to move the actual zone in... will fix that in a minute.
As for the coin drops, i lowered them earlier this week. Shouldnt have taken affect until next reboot, but guess it went through early. I lowered all the coin drops throughout hoh+nadox.
Vaion wrote:doh, forgot to move the actual zone in... will fix that in a minute.
As for the coin drops, i lowered them earlier this week. Shouldnt have taken affect until next reboot, but guess it went through early. I lowered all the coin drops throughout hoh+nadox.
Dellanx wrote:Vaion wrote:doh, forgot to move the actual zone in... will fix that in a minute.
As for the coin drops, i lowered them earlier this week. Shouldnt have taken affect until next reboot, but guess it went through early. I lowered all the coin drops throughout hoh+nadox.
Ohh. I kinda miss the gingle-jangle of coins. They only drop 1-3 pp now, is it possible to be a bit higher? Like 5-20pp, not that I need the pp, just was kinda fun to see that.
Nizzy wrote:Possible issue with Shards of Armor when they pop.
Going off memory here because I didn't think this was an issue until I talked to someone else about it.
This has happened to me on three different occasions I have my entire group in melee range of Armor of the Gods.
Shards pop and hit warrior for 58k (have not seen what other 10 toons get hit for). DI fires saves some toons but never the clerics. Other shard hits for an insane amount over half dead. Warrior, Rouge, Bard and Zerker always live but quickly get one rounded with no clerics and I can't Fade, use FD earring or Escape because of the lag from the other 7 toons zoning at once.
I have also been running through the zone and I will find a shard or two up and usually someone else corpse under it. I engage the shards to kill them and same result all Loading Please Wait. It has gotten to where if I see a Shard of Armor up I avoid it.
Vaion wrote:The distance for the shards to use their AE ability was increased from 80 to 160. Meaning that they will only AE on players who are outside of 160 units from them.
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