Icewell Keep - Mobs Warp

Problem with pathing,spawns etc - post here
Saeth88
Posts: 5

Icewell Keep - Mobs Warp

Post#1 » Wed Apr 29, 2020 6:42 pm

In icewell keep, mobs on the second floor will warp in their pathing up to the 3rd, often triggering Dain to come down and stomp out any adventuring groups will to obtain the dwarves previous Icy Emblems. Bots behave in the same manner, clipping through floors.

I kind of dont blame them though. If my keep were being assaulted, i'd feel obligated to tell the king.

peterigz
Posts: 594

Re: Icewell Keep - Mobs Warp

Post#2 » Wed Apr 29, 2020 9:22 pm

Yeah the z finding in eqemu isn't great. I can try and tweak the settings a bit see if it helps.

Higgs
Posts: 18

Re: Icewell Keep - Mobs Warp

Post#3 » Sat May 02, 2020 12:00 pm

I've been having this issue in Icewell too (even in Nagafen's Lair and Velketor's if I pull mobs along an incline too much, but there they don't summon as often). I noticed that in Icewell, it usually starts with Councilor Amberfeld whose model is about 2-3 times bigger than any other dwarf. He seems to clip through the floors as he paths from 2nd floor to 3rd, as he clips when you pull him he will agro anything nearby on both floors and through the 2nd floor walls to the living quarters. I don't remember his model being this huge in the past but I could be mistaken (neither do I ever recall being summoned into the walls so often unless I was doing a really big pull from 3rd floor to 1st).

The other instance is non-nameds that summon on the 1st floor near the stairwell that leads down to the Loremaster (epic 2.0 quest mob). If you try to body pull them, there is a decent chance of being summoned into the ceiling.

With Nagafen's Lair, I have taken to avoiding pulling any nameds when passing through the dungeon as my damage shield is now enough to put them past the % hp to start summoning into the ceiling or floor as they move.

Hope this is helpful for debugging. Not the highest priority in my mind but I wanted to share.

peterigz
Posts: 594

Re: Icewell Keep - Mobs Warp

Post#4 » Sat May 02, 2020 1:34 pm

I've just changed the settings and to me they seem a lot better, but the proof will be in the pudding... :)

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Evyl Lilguy
Posts: 24

Re: Icewell Keep - Mobs Warp

Post#5 » Sun May 03, 2020 12:00 pm

As of an hour ago I just got crushed by Dain and the 3rd floor while hunting on the 2nd floor. Going back now because I am a masochist, and still need three 5th parts of truth....

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Evyl Lilguy
Posts: 24

Re: Icewell Keep - Mobs Warp

Post#6 » Sun May 03, 2020 12:33 pm

I just went back to the Keep and went up east stairs to 2nd floor. I noticed the pathing on Counselor Amberfeld is not right. He came down the west stairs from the 3rd floor, went approximately to the middle of the 2nd floor and warped back to the third floor. He is also very large as was mentioned before.

Ydiss
Posts: 1193

Re: Icewell Keep - Mobs Warp

Post#7 » Sun May 03, 2020 12:55 pm

Amberfeld has reportedly stopped taking dwarf growth supplements and has reverted back to a normal size for a dwarf.

Our correspondent was at Icewell speaking to the Councilor, yesterday.

"I know I was an addict. It's no excuse but it all began about ten years ago when a drunk fellow by the name of Toiler... Tolyer... Tyler? Anyway, he got me hooked on these pills and must have randomly typed in my size as 8 when it was originally 4. We all thought it was just a laugh, you know? I'd make fun of gnomes whenever they dropped by to try and kill me but I'd just hold them down with one hand on their tiny bald heads. But enough is enough... I'm a dwarf. Not a troll."

It's hoped that Amberfeld's newfound acceptance of his diminutive nature might put a stop to his bosses getting really angry and running downstairs.

Amberfeld added, "I reckon Dain was just jealous. He's always been size 4... Bit of a little man syndrome going on there, methinks..."

Higgs
Posts: 18

Re: Icewell Keep - Mobs Warp

Post#8 » Mon May 04, 2020 10:40 pm

Excellent! Thanks for the swift fix. I tried it out by clearing through all the dwarves and pulling all of the small rooms. Everything went smoothly!

It was good to see Amberfeld knocked down a peg or twenty.

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xadien
Posts: 390

Re: Icewell Keep - Mobs Warp

Post#9 » Thu May 07, 2020 3:09 am

Generally, if we could slow the summons that our creatures do, like a debuff timer? When pulling a handful of mobs, up any incline or around any corner its not great. Summoning mobs were part of the game design, however mobs were always able to be pulled to a group to engage.

Possibly- the silence that hits enchanters randomly seems sad. By extension if a class gets silenced / punished for performing their primary job title (mez) and wizards (nuke) no other classes suffer this penalty.
Voki
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Ydiss
Posts: 1193

Re: Icewell Keep - Mobs Warp

Post#10 » Thu May 07, 2020 8:36 am

What's causing your targets from losing health so they can summon?

When are you encountering silence? Is it specific encounters (I only knew of one and that was in sleepers tomb but I never reached T9)?

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