Allizar wrote:Can tune aug trash if there are any that are overly rare or if some trash is not dropping quest items. ST has an 8 hour respawn btw =P
Don't think it was ever intended to kill one set of avatars, sit in one spot farming augs then warp straight to Xegony keyed or not and loot pinata her daily in 20 minutes. Going to have to put at least a small amount of effort (14 trash mobs) or move through the zone and clear for augs. I have doubts anyone will be clearing 394 npc's in 2 hours.
This also makes avatars and other mini's targets of opportunity and allows players to catch up if a guild is waiting on Xegony or another island for them
Pathing is also being worked on to keep npc's from falling through the floor
Changing the spawn timers on trash has no bearing on most of the above "issues". "Issues" that I can't find any threads on discussing "necessary" fixes.
One set of avatars, no longer triggered since they are in guild-instanced versions of the zone, only keys 3 players. I suppose it possible to take Xeg down with three players and potentialy three bots, but then if you could, why would you bother?
Moving the port npc ... again 14 mobs will just be a stutter-step for any guilds farming Xeg, so its like whatever.
Mini's as targets of opportunity ... just as easily fixed by reducing their spawn percentage since again, the zone is guild-instanced,
As for aug farming ... what's the point of forcing movement through the zone when the aug pieces are restricted to certain areas ... ie as mentioned above, the back piece only drops from phoenixes, why would I want to have to deal with any other mobs if I recently looted a back slot upgrade? Especially when a week ago I could simply farm a particular set of mobs for the drop I needed and hoped it dropped. Now I will only kill the other mobs if I happen to be that bored, but if I do, I potentially screw a guildie that might need said mobs and their drops as not everyone plays the exact same times each day.
I have to say, I'm confused about the "need" to fix things no one's complaining about while things like trash mobs summoning players (into walls or summon based ping pong) in zones like CT (I know I know I know its not on the path, but the tailors need the drops for ... tailoring) continues. Not to mentioned enchanter-charmed mobs summoning named mobs into walls and the hilarity that then ensues.
Generally items and mobs get nerfed in a weakening state after a guild or guilds have had their way with said encounters and moved on to bigger and better things. Making PoAir trash and their drops effectively more rare is counter to that concept. Mind you, this is a zone that still has two more raid zones before the existing end game raid zone. What's next, triple the hps on ToV dragons?