Cleric AA: Exquisite Benediction 5/5 Gates Tab

Got some?
Koeril
Posts: 1764
Contact:

Re: Cleric AA: Exquisite Benediction 5/5 Gates Tab

Post#11 » Mon Dec 14, 2009 1:06 pm

It should be a stationary object/pet (not sure if it is killable?):

Rank 1: 5AA, heals for 25 HP/tick.
Rank 2: 5AA, heals for 30 HP/tick.
Rank 3: 5AA, heals for 35 HP/tick.
Rank 4: 5AA, heals for 40 HP/tick.
Rank 5: 5AA, heals for 45 HP/tick.
Rank 6: 5AA, heals for 55 HP/tick.
Rank 7: 5AA, heals for 65 HP/tick.
Rank 8: 5AA, heals for 75 HP/tick.

I believe each ward lasts 5 minutes, with a 30 minute recast.


I know we don't have ranks 6-8, but here they are if you ever needed to know. These are LIVE values ... you may wish to increase them for our inflated hp amounts.
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

Koeril
Posts: 1764
Contact:

Re: Cleric AA: Exquisite Benediction 5/5 Gates Tab

Post#12 » Mon Dec 14, 2009 3:14 pm

Follow up ... it is probably more like the bard song in that it heals anyone in its radius.
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

User avatar
Tyler
Posts: 4365

Re: Cleric AA: Exquisite Benediction 5/5 Gates Tab

Post#13 » Mon Dec 14, 2009 3:31 pm

Yea i edited the npc file abit. Try again please
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Lola
Posts: 491

Re: Cleric AA: Exquisite Benediction 5/5 Gates Tab

Post#14 » Mon Dec 14, 2009 6:15 pm

Bard Marr's song with high stringed modifier is 112 Hp / tick, just for info if you wondered.

Koeril
Posts: 1764
Contact:

Re: Cleric AA: Exquisite Benediction 5/5 Gates Tab

Post#15 » Mon Dec 14, 2009 8:55 pm

By "like a bard song" I meant in functionality only (AE effect which transcends group).

Is an NPC file change something that requires a reboot? Not sure if it is like a spell change.
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

User avatar
Tyler
Posts: 4365

Re: Cleric AA: Exquisite Benediction 5/5 Gates Tab

Post#16 » Tue Dec 15, 2009 11:32 am

No, just spawn the npc in question (aka use this AA, rank 5)
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Koeril
Posts: 1764
Contact:

Re: Cleric AA: Exquisite Benediction 5/5 Gates Tab

Post#17 » Tue Dec 15, 2009 12:23 pm

Still working on those last few AA's to get this ... will let you know unless Rerfu beats me to it.
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

Rerfu
Posts: 366

Re: Cleric AA: Exquisite Benediction 5/5 Gates Tab

Post#18 » Tue Dec 15, 2009 10:33 pm

You changed the graphic to an invisible pet, but it mise well be invisible still doesn't cast anything or do anything at all.

I suggest you make it immune to rampage as that's really the only use for this and steep cost of 25AA total.

Arremis
Posts: 160

Re: Cleric AA: Exquisite Benediction 5/5 Gates Tab

Post#19 » Tue Dec 15, 2009 10:59 pm

How about a non-visible, perma-rooted, casting-only, AoE-heal pet?

User avatar
Tyler
Posts: 4365

Re: Cleric AA: Exquisite Benediction 5/5 Gates Tab

Post#20 » Wed Dec 16, 2009 6:31 am

Ok it was worth a try. Ill try and see if that Pet is in the current PEQ build.

Thanks for helping gettins this fixed all!
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Return to “Spell/Disc Issues”

Who is online

Users browsing this forum: No registered users and 1 guest