Poisoncrafting request

Tradeskills related subforum.
Arremis
Posts: 160

Re: Poisoncrafting request

Post#11 » Wed Dec 16, 2009 9:25 pm

This might be a bit on the late side, but I thought I'd comment anyway. From what I can see, poisons are like a magic clicky item, you right click and get an effect. If it would make it easier, perhaps poison vials can be treated as rechargable items, and with every successful creation, just add 1 charge to the vial up to a maximum of say, 100 "doses"?

Koeril
Posts: 1764
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Re: Poisoncrafting request

Post#12 » Wed Dec 16, 2009 9:57 pm

That'd be a lot harder. With them stacking it is virtually the same thing and an easy change.
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

Arremis
Posts: 160

Re: Poisoncrafting request

Post#13 » Wed Dec 16, 2009 10:39 pm

You're so klever :D

brasileira
Posts: 15

Re: Poisoncrafting request

Post#14 » Mon Mar 15, 2010 5:59 pm

So, are there any custom recipes for posion making?

Just wondering because many things are really hard to farm. And as a custom server with fast xp/items/etc I tought poison making, just like other tradeskills, could have something custom also.

thankyou

Koeril
Posts: 1764
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Re: Poisoncrafting request

Post#15 » Mon Mar 15, 2010 8:30 pm

There isn't, but the drop rates are wicked high (the skorpkis gland/poison sac or whatever it is called) and with the effect being a 400 damage proc, it's pretty strong for a class skill. Perhaps as progressions goes along a new recipe would be needed, but I would make the pieces no drop from the appropriate raid zones or maybe a dropable items that Rogues can turn in from within the raid zone to acquire the poison component.

Extreme innate proc damages have added too much DPS as it is and adding more to lower tiers would be bad. Of course though, these are just ideas as this isn't my department anymore.
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

brasileira
Posts: 15

Re: Poisoncrafting request

Post#16 » Mon Mar 15, 2010 11:19 pm

Koeril wrote:There isn't, but the drop rates are wicked high (the skorpkis gland/poison sac or whatever it is called) and with the effect being a 400 damage proc, it's pretty strong for a class skill. Perhaps as progressions goes along a new recipe would be needed, but I would make the pieces no drop from the appropriate raid zones or maybe a dropable items that Rogues can turn in from within the raid zone to acquire the poison component.

Extreme innate proc damages have added too much DPS as it is and adding more to lower tiers would be bad. Of course though, these are just ideas as this isn't my department anymore.

But there is a leg item, afaik Chaotic armor, who can summon some sort of posion that adds a 150 proc buff, which in my opinion is better than any other poison, which require long hrs of tradeskilling, instead killing a few mobs.

i would suggest adding slow/debuff poisons or poisons that add a buff also. Like overhaste or something.

Koeril
Posts: 1764
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Re: Poisoncrafting request

Post#17 » Sun Mar 21, 2010 5:04 am

I maxed poison crafting within 2 days (not to mention I was making the poison well before those two days) and have access to a proc buff 2.66 times more powerful than the one on the chaotic pants. Considering that poison crafting is the easiest of all trade skills to max by far, I don't consider that too much work. Sure the pants are easier to obtain, but more difficult items should require more work.

Look at it this way, the only active trade skill rewards right now that makes any sense what-so-ever come from poison crafting, tailoring, and smithing. Tailoring and smithing yield Kael armors ... something that is fairly simple to camp, but take quite awhile to amass a full set and if you go the tradeskill route they take much more time than camping them due to the other necessary camps. Not to mention it's not THAT much of an upgrade from chaotic and will get shelved when you get your ToV armors. Poison crafting however gives you more power that stays with you regardless of your gear and takes less time overall.
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

Ydiss
Posts: 1193

Re: Poisoncrafting request

Post#18 » Sat Apr 03, 2010 3:04 pm

Soul burn is an excellent poison (and it should be, too, rogues are the kings of damage and their poison should be highly damaging) but this doesn't mean we couldn't have some different, custom poisons to use as an alternative.

I haven't spent any time exploring all the recipes but some high damaging, short duration dots (with lower initial direct damage) would be cool as well as some utility types, such as a very short duration slow effect of up to 40% for two seconds or something like that. Lower level versions could be available through lower level custom zone drops but the best stuff would drop only from the group zones and raid zones and not too commonly.

It's not like the rogue needs this, by the way, but if we're agreeing here that the only poison worth using is soul burn, because it's so powerful, then I don't see that as a good thing particularly.

Incidentally, I don't tend to use soul burn very often due to the fact that it wears off when I zone. The time taken to craft poison for my rogues (yes, plural :)) is not worth using it all of the time, so I only tend to use it against the "not sure we can quite do this new raid mob we're about to try" moments. I zone a lot and don't play for extended sessions all of the time and the rogue already does more than enough DPS so doesn't need this poison. It gets resisted a ton anyway (which is fine).

However, if I had some other options, to do something that the rogue might not normally be capable of doing innately, I might spend more time using the skill. Not desperately needed, no, but it's certainly an interesting thought.

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