I'd like to see a bit of an improvement to the 3.0 quest lines. The camps are very boring and trivial content and then the foraging aspect in the warrior quest is nuts. Most warriors cannot forage, so we're forced to use an alt or army of alts to constantly forage, yet after 6 hours in OOT, I hadn't foraged the item I needed. This is a ton of time to devote for a weapon that is barely an upgrade to the HoH fully evolved weapon. Also, lots of warriors have donor weapons, so it could at least use an extra aug slot or something so that it has more AC than the HoH evolved bow.
Thanks for the updates in PoTactics, gatekeeper, and elemental twins though. Currently those are my three least favorite events on the server. I attempted to farm my bane weapons for Rallos Zek, and Most Angry took me over 30 minutes to kill. It was incredibly tedious. I'd still like to see the threshold for elemental twins increased even if just to 2%, 1% margin is just so incredibly difficult, especially with the AE's.
On the issue of disparity in gear between non-donor and donor items, I understand people's plight here. Some events honestly feel as if they'd be dang near impossible without a squad of toons decked out in donor gear, especially with how bad lag can be in some events (Rallos Zek). But then again, selfishly, I don't want to see the donor items get nerfed. I run a group with 3 pet classes, and the nerf to the non-donor pets really hurt my DPS. I spent a bit of money to get my donor items so that my group would be useful in raid situations. I'd rather not go back to not being able to out DPS some boss's regen.