Dreadspire Bugs and Feedback

Problem with pathing,spawns etc - post here
Obvious
Posts: 98

Re: Dreadspire Bugs and Feedback

Post#81 » Fri Jul 15, 2011 10:04 am

Thanks for the update Vaion, and for the time you put in.

TGressus
Posts: 56

Re: Dreadspire Bugs and Feedback

Post#82 » Sat Jul 16, 2011 7:25 pm

Vaion wrote:i'm about 90% done with the new respawn scripts for DS.. will prolly go in this weekend. All the events will respawn appropriately (Instant respawn on wipe, 20 minute respawn on fail and 24 hour respawn on win).


How does accidental aggro/FD get handled? What I've seen of T1 the reaction from the mob is the same as a wipe (not fail), save RF who ignores my FD.
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Vaion
Posts: 3712

Re: Dreadspire Bugs and Feedback

Post#83 » Sat Jul 16, 2011 9:41 pm

That would be considered loss of aggro/wipe so would be instant respawn.
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Dartan
Posts: 4

Re: Dreadspire Bugs and Feedback

Post#84 » Sun Jul 17, 2011 3:12 am

Hi Vaion . We have been crashing frequently while doing both Azail and Visath in DS 2,thus terminating our efforts , and having to restart the whole process. The numbers in Zone are around 28-30,we completely zoned out after first crash to reset Scripts,but this does not seem to work; thus adding a couple of long hours to raiding and trying to get through DS 2 waiting on Discs to refresh,any thoughts on what we can do to help prevent this event from happening?

Windstriker
Posts: 70

Re: Dreadspire Bugs and Feedback

Post#85 » Sun Jul 17, 2011 8:21 am

Yea thats pretty typical of those events, I would typically have to relog about 5 toons and pray its not my tank. I think it may have something to do with the huge amount of information being sent from these events (add spawning, emotes, AEs, etc.) that would desync some toons so doing small things like turning off npc names and filtering spells may help.

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Shaitan
Posts: 282

Re: Dreadspire Bugs and Feedback

Post#86 » Sun Jul 17, 2011 5:28 pm

Ours isnt so much of a problem with single characters getting out of rhythm with the zone as it is the entire zone crashing several times a raid. Granted its only happening during the boss fights, so your probably 100% correct in stating that is due to the mass amount of information being transfered. We are slowly working through it.
Playhouse the Master of Fools
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Brontu
Posts: 757

Re: Dreadspire Bugs and Feedback

Post#87 » Sun Jul 17, 2011 7:39 pm

We used to hit ds with about 30-35 toons and we always found major instability issues once we broke the 20ish mark on azail visath hatchet to a lesser degree and xeru. Honestly we found reseting the zone nefore Any of those bosses and sitting misc boxes out helped a ton on those fights. A lot of bots always seemed to cause some issues too.
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Harney
Posts: 333

Re: Dreadspire Bugs and Feedback

Post#88 » Mon Jul 18, 2011 1:24 am

As someone who used yo hit ds with 12-18 I cam say I only remember twice where the whole zone crashed although we had a lot of chars that would lose sync during fights namely melée dps
Harney

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Shaitan
Posts: 282

Re: Dreadspire Bugs and Feedback

Post#89 » Mon Jul 18, 2011 2:07 am

Its rather usless to talk about it, Vaion is working on the problem we are having and I'm quite sure he knows whats happening. All will be better as soon as he has the time.
Playhouse the Master of Fools
"I became insain, with long horible intervals of sanity."

-
I am the punishment of God…If you had not committed great sins, God would not have sent a punishment like me upon you.

Obvious
Posts: 98

Re: Dreadspire Bugs and Feedback

Post#90 » Wed Jul 27, 2011 4:23 am

Dreadspire wont even give up the loot even after you kill the named for it. There is nothing quite like crashing the zone while trying to beat open a 10 million HP treasure chest. Is there some reason those chests are so ridiculously tough or can we get them adjusted down to the ones like in T1?

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