Open up all Tradeskills

Tell us what you think!

Poll: Yay or Nay

Put in all Tradeskills
52
69%
No dirty EQEmu hacks pls
17
23%
Who cares about Tradeskills - i have max DKP!
6
8%
Total votes: 75

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Lillu
Posts: 11301
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Re: Open up all Tradeskills

Post#21 » Thu Feb 04, 2010 7:41 pm

When Striat will be back in action. next month or so if all goes well.

striat
Posts: 393

Re: Open up all Tradeskills

Post#22 » Mon Feb 22, 2010 12:25 am

wasn't sure if this was a direction we were going. However, should be in within the next week. I coded it back in today. Just need to get a quest/trainer npc set up.

Aruun
Posts: 576

Re: Open up all Tradeskills

Post#23 » Mon Apr 19, 2010 10:26 pm

BUMP! :-P

striat
Posts: 393

Re: Open up all Tradeskills

Post#24 » Tue Apr 20, 2010 2:22 am

I don't remember if we had decided on opening these up or not;p I probably should post this in the dev section, but oh well. I need a purple tag to confirm/deny;p Or maybe a greeny?

User avatar
Tyler
Posts: 4365

Re: Open up all Tradeskills

Post#25 » Tue Apr 20, 2010 6:34 am

You can confirm that you will do this asap ;)
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Koeril
Posts: 1764
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Re: Open up all Tradeskills

Post#26 » Tue Apr 20, 2010 6:48 am

striat wrote:wasn't sure if this was a direction we were going. However, should be in within the next week. I coded it back in today. Just need to get a quest/trainer npc set up.


:P
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

Valsavis
Posts: 123

Re: Open up all Tradeskills

Post#27 » Tue Apr 20, 2010 7:22 am

Personally I think it's a bad idea. It's these certain skills that help give classes/races their own flavor. Are we going to give rogues tracking next? How about backstabs to paladins? But if we do that we'll have to give Warriors a complete heal ability.... before long it becomes pointless to select a class because they've all become the same. Just my 2cp ;)

Koeril
Posts: 1764
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Re: Open up all Tradeskills

Post#28 » Tue Apr 20, 2010 1:28 pm

You aren't talking about a skill ... you are talking about a tradeskill ... and they are completely different. Being able to make poison doesn't mean you'll be able to use poison. Being able to tinker is hardly the same as being able to backstab and alchemy is hardly the same as tracking. Warriors already have a complete heal.
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

Valsavis
Posts: 123

Re: Open up all Tradeskills

Post#29 » Tue Apr 20, 2010 6:30 pm

I realize we're talking about tradeskills here, I was just trying to show a point that certain skills that are unique to a class help make that class and tinkering for gnomes just goes hand in hand with the lore of the game(at least the original game). I mean why be able to make poisons if you can't use them? I could understand maybe expanding who can use alchemy to some of the int caster classes but not to all. When you think of the history or alchemy it was mainly your medicine men making medicinal brews or someone trying to make lead into gold hehe. Playing with flower pedals and herbs really wasn't much of a pasttime of the soldiers out in the field. Personally I had a hard enough time trusting that steam powered wash your underwear while they're still on contraption with a gnome selling it... I just dunno if an ogre should be capable of such a thing. Gnomes have an advantage when working on tinkering because they are so short so their eyes are closer to the project they are working on. Ogres and other player races are too tall and gangly. Look how far their eyes are from their projects! Lol :) If they were added I would think they should have a rather low cap to show they have a "passing interest" as a hobby, but shouldn't be capable of the same skill as somone who obviously spent their careers working on it.

Aruun
Posts: 576

Re: Open up all Tradeskills

Post#30 » Tue Apr 20, 2010 7:42 pm

Personally I want the skills open to all. I want to work on skills without having to log on 3 different characters to do them. My warrior has a strong interest in learning all he can learn.

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