post patch parsing results...

Explanations please - no flames
aabamzen
Posts: 178

Re: post patch parsing results...

Post#11 » Thu Mar 10, 2011 2:59 am

Here's a running comparison I've been keeping with my warrior. I have a very proc heavy setup that includes a bard and shaman, so my DPS has taken a decent hit. Anyway, here's what I posted in the server update thread for a before the patch parse and a day of patch parse:

The Progenitor on 3/5/2011 in 198sec

Zilahik
--- DMG: 713724 (100%) @ 3605 dps (3605 sdps)
--- DMG to PC: 144721 @738dps

Healing for: Zilahik -vs- The Progenitor: -- Zaak: 48506 -- Zilahik: 43307 -- Zarahak: 12760 -- Zurak: 3321


The Progenitor on 3/7/2011 in 434sec

Zilahik
--- DMG: 722244 (49.29%) @ 1664 dps (1664 sdps)
--- DMG to PC: 555900 @1287dps

Healing for: Zilahik -vs- The Progenitor: -- Zaak: 429326 -- Zilahik: 27690 -- Zarahak: 23990 -- Zurak: 6496

I did prog again tonight with the same chars, buffs, discs, gear, etc.

The Progenitor on 3/9/2011 in 299sec

Zilahik
--- DMG: 768669 (63.04%) @ 2571 dps (2571 sdps)
--- DMG to PC: 245361 @823dps

Healing for: Zilahik -vs- The Progenitor: -- Zaak: 146356 -- Zilahik: 37818 -- Zarahak: 20680 -- Zurak: 4704

In short, it looks like tanking is roughly back to where it was. My melee dps is still down and it took me about a minute and a half longer to kill the same mob with the same chars, gear, and buffs as before the patch. Proc dps was reduced significantly (expected and in patch notes), but I was more surprised by actual melee dps being reduced. Here's a pre patch breakdown of dps:

Hit (procs mostly): 2484 dps
Slash (I use 1hs in both hands): 1104 dps (66.3% accuracy, 344 average hit)

Post patch, ran tonight:

Hit: 1923 dps
Slash: 635 dps (53.3% accuracy, 272 average hit)

Looks like accuracy took a dive along with average hit. Could have something to do with relatively short parses and I can't really say if that's a statistically significant difference or not.
Leader of Black Wind
Zilahik - War || Zeik - Mnk || Zaak - Clr || Zarahak - Shm
Zurak - Brd || Nepezi - Nec || Thor - Pal || Zouk - Wiz || Buppo - BL || Aabam - Enc

Brontu
Posts: 757

Re: post patch parsing results...

Post#12 » Fri Mar 11, 2011 3:39 am

Ok, so something is SERIOUSLY off right now with dps - crit rates are god awful atm, we went to kill CT tonight - which in the past took me and Raydar with our crews ~15min, and thats with me boxing 0 dps (just war/druid/clr) raydar boxing Rng/wiz/pally/druid

tonight with a solid raid it took us nearly 30min to drop CT - i started this parse @ 70% because it was going so slow.

Cazic Thule on 3/10/2011 in 1487sec

Total
--- DMG: 2635080 (100%) @ 1772 dps (1772 sdps)
--- DMG to PC: 2228529 @1500dps

Bront
--- DMG: 1486448 (56.41%) @ 1000 dps (1000 sdps)
------ Total: 1486448 -- Slash: 498775 -- Hit: 458141 -- Crush: 452357 -- DoT: 77175
------ Normal rate: 62.9% (46.6% of DMG) -- Critical rate: 37.1% (53.4% of DMG)
------ Attempts: 8373 -- Hits: 6064 -- Misses: 1666 -- Defended: 643 -- Accuracy: 78.4%
--- DMG to PC: 2154026 @1450dps

Klever
--- DMG: 538997 (20.45%) @ 366 dps (362 sdps)
------ Total: 538997 -- Hit: 538997
------ Normal rate: 100% (100% of DMG)
------ Attempts: 1332 -- Hits: 1254 -- Misses: 78 -- Defended: 0 -- Accuracy: 94.1%

Raziel
--- DMG: 494216 (18.76%) @ 339 dps (332 sdps)
------ Total: 494216 -- Hit: 494216
------ Normal rate: 97.1% (94.6% of DMG) -- Critical rate: 2.9% (5.4% of DMG)
------ Attempts: 609 -- Hits: 577 -- Misses: 32 -- Defended: 0 -- Accuracy: 94.7%

Ranjamafia
--- DMG: 63896 (2.42%) @ 203 dps (43 sdps)
------ Total: 63896 -- Hit: 63896
------ Normal rate: 85% (78.6% of DMG) -- Critical rate: 15% (21.4% of DMG)
------ Attempts: 133 -- Hits: 133 -- Misses: 0 -- Defended: 0 -- Accuracy: 100%

Sega
--- DMG: 51523 (1.96%) @ 716 dps (35 sdps)
------ Total: 51523 -- Slash: 45665 -- Crush: 5858
------ Normal rate: 42% (36% of DMG) -- Critical rate: 58% (64% of DMG)
------ Attempts: 254 -- Hits: 176 -- Misses: 47 -- Defended: 31 -- Accuracy: 78.9%
--- DMG to PC: 55003 @809dps

Dithir
--- DMG to PC: 19500 @6500dps
--- Special: X

Special: 7: 7th yr vet G: Glyph K: Kiss S: Staunch X: Slain $: Saved by DI
Produced by GamParse v1.0.3
Granted this fight is NOT box friendly but with the majority of our dps as mains, this is awful - Raziel who is one of the BEST geared rangers on the server is sitting @ a 3% crit rate.

Im thinking at this time alot of the DPS AAs are broken, the dmg across the board 2night was just horrific on our end, DPS was just miserable ><.

Perhaps looking into Crit AAs, DMG aa's etc would be good - Especially with rangers at the moment they are ... well yeah that parse says it all for raz.

I have asked my members to post any other information they can, and i really dont mean to sound irritated with this post, but 30min to kill CT ... is just ridiculous for us. We have a majority of the top geared players, dps on this server that shouldnt happen 8(.

Thanks for looking into things.

(not sure if this should be in the class balancing thread, but since thats where parses are being posted thought i would throw it in)

and before anyoen says anything yes im aware CT is rooted, and that ranges suffer less dmg on rooted mobs - im really more using his crit rate there as an example of something that feels very off (and even then he generally is critting 3-4k even on rooted mobs)
Bront The Rage Plower <Shattered> 70 Warrior
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Vaion
Posts: 3712

Re: post patch parsing results...

Post#13 » Fri Mar 11, 2011 3:00 pm

I found an error with Combat fury AA. The 2nd set of the AA line (ranks 4-6) was lowering the % of crit chance instead of raising it. The old values were at 2/5/7 for the first set and then the 2nd set would lower to 1/3/5.

This has been fixed in next update. The new values are 2/5/7/10/13/15. That should help push the melee dps back up a little closer to manageable values.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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TheBloodmoon
Posts: 391

Re: post patch parsing results...

Post#14 » Fri Mar 11, 2011 3:50 pm

I'm wondering if this is the case for other AA's then. Archery mastery and combat agility/stability may also be suffering the same malfunction. It's difficult to tell, but it's plainly obvious that the numbers aren't adding up. I don't mean this negatively, by any means.
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Vaion
Posts: 3712

Re: post patch parsing results...

Post#15 » Fri Mar 11, 2011 4:07 pm

I will look into it. Only noticed Combat Fury from my own parse testings
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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TheBloodmoon
Posts: 391

Re: post patch parsing results...

Post#16 » Fri Mar 11, 2011 4:16 pm

Thanks Vaion!

I hope I'm not wasting your time, honestly. :oops:
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Vaion
Posts: 3712

Re: post patch parsing results...

Post#17 » Fri Mar 11, 2011 9:29 pm

TheBloodmoon wrote:I'm wondering if this is the case for other AA's then. Archery mastery and combat agility/stability may also be suffering the same malfunction. It's difficult to tell, but it's plainly obvious that the numbers aren't adding up. I don't mean this negatively, by any means.


There is no bugs with archery mastery. Just checked through the code and did a parse with a test ranger. Dps increased with each rank of the aa.

Still looking into the mitigation aa's right now, may be tomorrow before I have a full answer.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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TheBloodmoon
Posts: 391

Re: post patch parsing results...

Post#18 » Fri Mar 11, 2011 10:06 pm

Excellent work Vaion, thank you. Likely, the crit chance issue was a large culprit in decreasing ranged dps, but I'm not so sure that it wasn't the only issue...

Honestly, I hope you find something in the mitigation department...
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Brontu
Posts: 757

Re: post patch parsing results...

Post#19 » Fri Mar 11, 2011 10:37 pm

Vaion wrote:
TheBloodmoon wrote:I'm wondering if this is the case for other AA's then. Archery mastery and combat agility/stability may also be suffering the same malfunction. It's difficult to tell, but it's plainly obvious that the numbers aren't adding up. I don't mean this negatively, by any means.


There is no bugs with archery mastery. Just checked through the code and did a parse with a test ranger. Dps increased with each rank of the aa.

Still looking into the mitigation aa's right now, may be tomorrow before I have a full answer.


likely was just the issue with the rng Crits anyways - i knew something was off with crit rates <3 vaion 8)
Bront The Rage Plower <Shattered> 70 Warrior
Havik - Havikz - Betwo - Sello - Brawnt - Havokz
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Vaion
Posts: 3712

Re: post patch parsing results...

Post#20 » Sat Mar 12, 2011 6:18 pm

So nothing is wrong with the mitigation AAs (that I can tell). Did a thorough examination of the code and parse testing with/without the AAs. Also, as striat said, the mitigation code was reverted back to it's original form (pre-patch) so I did not find any errors in there either.

I'm still looking into alternatives (npc attack values/benefits) if we don't find any useful information to help address the issues by Monday then I will begin rebalancing the end game content for the time being.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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