Deadspirit wrote:Yea, I imagine that the tiers get quicker... im taking my time and giving specific characters individual attention. I'll probably fill in some gaps with LDONs and finish epic 2.0/2.5/Kiss of Life aug my toons before I progress beyond ST.
I think i'll explore why Bront uses a monk instead of a Ranger and gear up Deadspirit.
Magmaton told me why I need a cleric this morning.... sham just couldnt keep up... but then again I didnt use my +AC clickies because I found an opportunity to pull before I was ready =)
Oh, and my guild is going to freakin' hate me. I got a mage to level 70 and keyed for ToV... daily farm = on. Hour crawls = off.
Thanks for the info, Reid.
my box crew has gone through ALOT of changes over the last year.
i started solo boxing in a guild that only did that - was alot of fun, but reality set in and we realized we just couldnt sustain a roster liek that on this server, at the time at least i feel like if it were tried with the new population ther ewould be a good shot for it, but thats another tale 8D.
Then i added a shaman to my crew, <3d the buffs, but i noticed that GC just doesnt do much until the later ranks of the spell. So i switched him to a cleric, and shes never gone anywhere.
WHen i started looking to box stuff on my own i added a Ranger and a Wizard to my crew, both were great dps, and got me through alot of content when my guildies werent around - but ive never been the kind of person who just wants to solo stuff all day, and the ranger bored the hell out of me. So i gave the ranger to a guildy, and rolled a bard for my crew (this was when my computer restricted me to 4 box @ best). I was able to do anything i needed with taht set up, but eventually Raiding DSK i realized i was unable to really devote the time to my wizard while also MTing and healing, to do decent dps, so didnt want to take the ranger back, nor did i really want him either tbh, i decided to play with some melee toons.
Added my monk into my crew, and realized that i just got so much out of him utility wise - made anything i did solo so much easier, and i didnt have to micromanage nearly as much to still get great dps from him - yeah i dont get every flying kick off, but run a /doability social and i can at least get a few off every time i switch to him. Really it was when i got the raid aura for the monk, the aura of the mighty that i realized a melee centric group could be good. I rolled a rogue after playing with Felibar's rogue, and loved it - worked him into the group, added my shaman back in since i had gotten a better computer and can now 12 box if i wanted too - and b/w the bard/shm/monk/rogue i can outdps nearly any box crew in our guild - with the exception of Raydars >< and Sega beats me if hes microing his wizard well 8).
But honestly i just found that the melee were more interesting so thats why i used them. THe ranger bored me, and i couldnt focus on the wizard enough to make it worth while, so found the group that i had fun with and turned it into the best crew i could. Aura of the mighty helps a ton too - basically able to keep my melee up in rampages/ae's with those procs alone, since everyone but my healers are meleeing.
So thats why i used a monk in my crew, could also post some parses to show you the #s if you wanted but if you really want those just PM me lol. (im parsing my toons all the damn time lol)