Miragul's quest item drop quantity

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Noren
Posts: 1053

Miragul's quest item drop quantity

Post#1 » Mon Sep 10, 2012 2:45 am

I can appreciate the 12-26 hour dynamic spawn rate to prevent guilds locking one another out, but even with that, Miragul is the most contested spawn I've ever met.

While I like some competition, I ask that you guys reconsider increasing the drop quantity so that there aren't herds of us lined up for the kill at all times. I was thinking something on par with how the Reaper of Mortality event is handled. One on the cursor of the player who triggered the event, and then 3 lootable, and of course one must complete the previous stages of the quest for the final item to be a valid turn-in.

Considering Phinny drops 3 corals, Miragul is a tremendous bottleneck - and perhaps by design! But please do hear me out.

I was able to get the kill for 1 character and I've been checking the spawn like a madman for a week without even a glimpse of Miragul for another kill. As someone who boxes and finished 6 solo auras (I know I know, there are only 4 different kinds), I like to think I'm patient, but I'm despairing over never getting the other auras done. Certainly not asking to be spoonfed an aura, but I do ask you devs reconsider the drop rate.

Thanks, as always, for the server!
Last edited by Noren on Mon Sep 10, 2012 4:46 am, edited 1 time in total.

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Warlgor
Posts: 231

Re: Miragul's quest item drop quantity

Post#2 » Mon Sep 10, 2012 3:54 am

Fire up /gems and wait at his spawn point until you see him! ;)

Noren
Posts: 1053

Re: Miragul's quest item drop quantity

Post#3 » Mon Sep 10, 2012 3:59 am

Haha I may have to! But it always catches me off-guard when it goes all inverted directions on me. Even when I know it's coming up. Maybe I should 6-box /gems...

Tyhanna
Posts: 68

Re: Miragul's quest item drop quantity

Post#4 » Mon Sep 10, 2012 5:37 am

You really need to camp a toon there and watch for him. He was up sunday and nobody was there watching for him. That is how all of us have had to do it, same with versus.
I would really hate to see this changed after having 6 toons go threw it my self the way it is.
Tantianne <Nibelung Valesti> Forever healing Blique

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Sian
Posts: 1369

Re: Miragul's quest item drop quantity

Post#5 » Mon Sep 10, 2012 6:49 am

I asked this few months ago (viewtopic.php?f=126&t=7926&p=45906#p45906). Changing it into something like Reaper is not as simple as it looks like at first glimpse it seems.

Noren
Posts: 1053

Re: Miragul's quest item drop quantity

Post#6 » Mon Sep 10, 2012 2:54 pm

Sian wrote:I asked this few months ago (viewtopic.php?f=126&t=7926&p=45906#p45906). Changing it into something like Reaper is not as simple as it looks like at first glimpse it seems.


Oh wow, Sian. I really searched to see if this topic was covered already. I'm embarrassed to realize that I quite literally duplicated your post. =\

And Tantianne, I appreciate that you went through it as it is currently designed six times, but this really is the double-edged sword that devs face every time they make a change to difficulty/spawns. Please the rookies, upset the veterans. I believe Reaper did not used to drop so many shards, HoH did not always give out 1.5 pts per kill, and the list of changes goes on and on. My heart goes out to you for what you went through, and if I were in your shoes I would bitterly accept a change like this but also be happy that others would not have to go through the headache that I went through.

It could very well go unchanged, but historically the devs have reduced bottle-necks if they were stalling the community more than intended (which is why I made this request).

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Sian
Posts: 1369

Re: Miragul's quest item drop quantity

Post#7 » Mon Sep 10, 2012 5:21 pm

No problem, you will just have to pay the copyrights of my post :mrgreen:
I see no problem in changing something, even if people had hard and long time doing it in the past. Otherwise, things would never evolve for the best of all. Also I need to do this quest a fifth time for my wiz so it would be cool to change it :lol: :lol: :lol:

Vaion
Posts: 3712

Re: Miragul's quest item drop quantity

Post#8 » Mon Sep 10, 2012 6:16 pm

As stated in the other thread, changing it is not as easy as just increasing the drops per kill.

It would include quite a few additional checks to ensure that players are not finding a way to skip sections of the quest.

I designed the solo version auras to give players who can't get the raid spawns a chance to still obtain a decent version of the auras. The raid auras are meant to be difficult to obtain and the bottle necks on versus/miragul are designed to keep it that way. Does it suck constantly checking it for the spawn, yeah. But I designed it so that everyone and their 15 alts would not be able to obtain them in a matter of days.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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