I can appreciate the 12-26 hour dynamic spawn rate to prevent guilds locking one another out, but even with that, Miragul is the most contested spawn I've ever met.
While I like some competition, I ask that you guys reconsider increasing the drop quantity so that there aren't herds of us lined up for the kill at all times. I was thinking something on par with how the Reaper of Mortality event is handled. One on the cursor of the player who triggered the event, and then 3 lootable, and of course one must complete the previous stages of the quest for the final item to be a valid turn-in.
Considering Phinny drops 3 corals, Miragul is a tremendous bottleneck - and perhaps by design! But please do hear me out.
I was able to get the kill for 1 character and I've been checking the spawn like a madman for a week without even a glimpse of Miragul for another kill. As someone who boxes and finished 6 solo auras (I know I know, there are only 4 different kinds), I like to think I'm patient, but I'm despairing over never getting the other auras done. Certainly not asking to be spoonfed an aura, but I do ask you devs reconsider the drop rate.
Thanks, as always, for the server!