rogue donor bp

Anything wrong with them?
rmm10
Posts: 357

rogue donor bp

Post#1 » Sat Mar 06, 2021 4:14 pm

The bp is item 18883. The spell IDs are in my attachment.

Is it normal for spell info to say Unknown Effect, such that I should not bother posting about it anymore?

And there is no skeleton illusion for this donor bp that is mentioned on either the donor page nor in the allaclone. There is a proc for Illusion: Vampire.
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Hazardousdrunk
Posts: 69

Re: rogue donor bp

Post#2 » Sat Mar 06, 2021 4:27 pm

You playing with a UF version? Cause the stats are slightly worded different for me with RoF2, might also be a different MQ2 we are using but either way

If i recall a lot of the undefined effects or in your case (unkowneffects) mq2 won't pick up because it is custom to THF itself.

I'm sure one of the gm's can explain it better though.
Nekron The Lost Soul

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Lillu
Posts: 11301
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Re: rogue donor bp

Post#3 » Sat Mar 06, 2021 4:41 pm

Normally this item looks like this ingame:

Image

The descriptions are correct and reflect the funcionality.

There's no need to report MQ2 raw data anomalies really, some effects are named differently or seem as unknown effect but they all have the purpose. If you however see an issue with normal item or spell description, please do report those.

rmm10
Posts: 357

Re: rogue donor bp

Post#4 » Sat Mar 06, 2021 6:42 pm

Ty for the replies, Lillu and Hazard.

I did know that the green and amber info was from MQ2...specifically mq2itemdisplay.dll. What I did not know was where exactly the dll was getting the data from. Was it from the server spell database? Was it from its own internal list?

It seems to me now, based on what Hazard said, that its based on an internal list...a list inside the dll itself. The reason why my spell info is slightly different than Hazard's is because his dll is a different version. I assume that that list has spell IDs and spell names in it. When it sees that an item has a certain spell ID, it looks it up in the list. Since many (if not most) of these plugin dlls are based on Live EQ, then any customization would not be reflected...not on THF nor at any other customized EQEmu. Slot 1 has UnknownEffect820 because #820 does not exist in Live...or at least did not exist at the time that mq2itemdisplay was created. That's what I am guessing, anyways.

For MQ2 users that are curious, the docs for itemdisplay are at redguides and mmobugs. And, if you want...bring up any clicky or spell info and note any green or amber text. Now close that window and type /plugin mq2itemdisplay unload. Then bring up that info window again. The colored text is gone. Close the info window, type /plugin mq2itemdisplay and then bring the info window back up. The colored text is back.

I don't know if client version (UF or RoF2) would have any effect on this.

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