Post#4 » Sat Mar 06, 2021 6:42 pm
Ty for the replies, Lillu and Hazard.
I did know that the green and amber info was from MQ2...specifically mq2itemdisplay.dll. What I did not know was where exactly the dll was getting the data from. Was it from the server spell database? Was it from its own internal list?
It seems to me now, based on what Hazard said, that its based on an internal list...a list inside the dll itself. The reason why my spell info is slightly different than Hazard's is because his dll is a different version. I assume that that list has spell IDs and spell names in it. When it sees that an item has a certain spell ID, it looks it up in the list. Since many (if not most) of these plugin dlls are based on Live EQ, then any customization would not be reflected...not on THF nor at any other customized EQEmu. Slot 1 has UnknownEffect820 because #820 does not exist in Live...or at least did not exist at the time that mq2itemdisplay was created. That's what I am guessing, anyways.
For MQ2 users that are curious, the docs for itemdisplay are at redguides and mmobugs. And, if you want...bring up any clicky or spell info and note any green or amber text. Now close that window and type /plugin mq2itemdisplay unload. Then bring up that info window again. The colored text is gone. Close the info window, type /plugin mq2itemdisplay and then bring the info window back up. The colored text is back.
I don't know if client version (UF or RoF2) would have any effect on this.