Post#14 » Thu Aug 05, 2010 8:29 pm
I was looking through the logs and noticed that when connecting and switching zones it uses all kinds of different ports to do so. Ports in the 50,000-60,000 range from what I've been seeing. I know I have to manually open ports, I wonder if that has anything to do with it?
"[Thu Aug 05 14:58:18 2010]00038:Networking: using port [60309]."
"[Thu Aug 05 14:58:55 2010]00231:Networking: using port [55560]."
"[Thu Aug 05 15:00:26 2010]00379:Networking: using port [55561]."
"[Thu Aug 05 15:00:29 2010]00395:Networking: using port [57514]."
"[Thu Aug 05 15:00:39 2010]00380:Networking: using port [57515]."
"[Thu Aug 05 15:00:40 2010]00396:Networking: using port [57517]."
"[Thu Aug 05 15:00:40 2010]00395:Networking: Connection Closed [0] with 0 pending bytes.
[Thu Aug 05 15:00:40 2010]00396:Networking: using port [57517].
[Thu Aug 05 15:00:40 2010]00397:Networking: Connection Established [1]
[Thu Aug 05 15:00:48 2010]00398:Connected to thehiddenforest.dyndns.org:33051...
[Thu Aug 05 15:00:48 2010]00399:Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
[Thu Aug 05 15:00:58 2010]00400:Zone Connect -- 3 -- Received MSG_SEND_PC
[Thu Aug 05 15:00:58 2010]00401:Received our Player from zone.
[Thu Aug 05 15:00:58 2010]00402:Received MSG_EQ_ADDPLAYER, Player = , zone = Clan Crushbone
[Thu Aug 05 15:01:02 2010]00403:MSG_TIME_STAMP received.
[Thu Aug 05 15:01:02 2010]00404:MSG_TIME_STAMP received. (Items inc).
[Thu Aug 05 15:01:02 2010]00405:Received an item via EQI_STARTING_ITEM at loc 13
[Thu Aug 05 15:01:02 2010]00406:Received an item via EQI_STARTING_ITEM at loc 30
[Thu Aug 05 15:01:02 2010]00407:Item done, MSG_WEATHER_EVENT received.
[Thu Aug 05 15:01:02 2010]00408:Initializing zone.
[Thu Aug 05 15:01:02 2010]00409:Initializing world.
[Thu Aug 05 15:01:02 2010]00410:Verifying world files.
[Thu Aug 05 15:01:02 2010]00411:Attempting to load crushbone.EQG.
[Thu Aug 05 15:01:02 2010]00412:Loading zone specific files.
[Thu Aug 05 15:01:02 2010]00413:Loading crushbone_obj2
[Thu Aug 05 15:01:02 2010]00414:Loading crushbone_obj
[Thu Aug 05 15:01:03 2010]00415:Loading crushbone_chr2
[Thu Aug 05 15:01:03 2010]00416:Loading crushbone_chr
[Thu Aug 05 15:01:03 2010]00417:Loading rom_chr
[Thu Aug 05 15:01:03 2010]00418:Loaded NPC with code rom from rom_chr.s3d
[Thu Aug 05 15:01:03 2010]00419:Loading roe_chr
[Thu Aug 05 15:01:03 2010]00420:Loaded NPC with code roe from roe_chr.s3d
[Thu Aug 05 15:01:03 2010]00421:Loading wbu_chr
[Thu Aug 05 15:01:03 2010]00422:Loaded NPC with code wbu from wbu_chr.s3d
[Thu Aug 05 15:01:03 2010]00423:Loading crushbone
[Thu Aug 05 15:01:04 2010]00424:Loading objects
[Thu Aug 05 15:01:04 2010]00425:Loading lights
[Thu Aug 05 15:01:04 2010]00426:Initializing cameras.
[Thu Aug 05 15:01:04 2010]00427:Initializing lights.
[Thu Aug 05 15:01:04 2010]00428:Initializing visual effects.
[Thu Aug 05 15:01:04 2010]00429:Initializing target indicator.
[Thu Aug 05 15:01:04 2010]00430:Initializing player path.
[Thu Aug 05 15:01:04 2010]00431:Performing post-load operations.
[Thu Aug 05 15:01:04 2010]00432:Initializing precipitation system.
[Thu Aug 05 15:01:04 2010]00433:World initialized: crushbone
[Thu Aug 05 15:01:04 2010]00434:Requesting zone data.
[Thu Aug 05 15:01:04 2010]00435:Resetting cameras.
[Thu Aug 05 15:01:04 2010]00436:Resetting vision.
[Thu Aug 05 15:01:04 2010]00437:Resetting overlays.
[Thu Aug 05 15:01:04 2010]00438:Zone initialized.
[Thu Aug 05 15:01:04 2010]00439:Creating INI files.
[Thu Aug 05 15:01:04 2010]00440:Requesting AA data.
[Thu Aug 05 15:01:04 2010]00441:Requesting Skill rank data.
[Thu Aug 05 15:01:04 2010]00442:Entering main loop.
[Thu Aug 05 15:01:04 2010]00443:DoMainLoop - Just after packet processing()
[Thu Aug 05 15:01:04 2010]00444:DoMainLoop - Just after actor creation()
[Thu Aug 05 15:01:04 2010]00445:Loading game sounds.
[Thu Aug 05 15:01:04 2010]00446:Requesting initialization data.
[Thu Aug 05 15:01:04 2010]00447:DoMainLoop: just before first while(!EverQuest.ReceievedWorldObjects).
[Thu Aug 05 15:01:29 2010]00399:Networking: connection terminated [client:DisconnectReasonOtherSideTerminated,server:DisconnectReasonNone]
[Thu Aug 05 15:01:29 2010]00400:disconnected at C:\p4\EverQuest\live\EverQuest\EverQuest.cpp:17660 (char. select) DisconnectReasonOtherSideTerminated,DisconnectReasonNone
[Thu Aug 05 15:01:29 2010]00401:Character is .
[Thu Aug 05 15:01:32 2010]00402:nError is TRUE at C:\p4\EverQuest\live\EverQuest\EverQuest.cpp:20979
[Thu Aug 05 15:01:32 2010]00403:Exiting normally."