kaelee wrote:that makes sense and to be honest i havent seen a huge drop either...however the explanation does not explain why warriors needed a hate boost?
I know you aren't looking forward to a Johny Numbnutz response, but you had to of expected it sooner or later.
As far as I'm concerned Warriors didn't need the boost in aggro either. Granted, Rugged has the same issues as any other warrior out there, but none of them were game breaking. Players work together to ensure victories, and such is the story of EQ. I have never had an issue where a PC stole aggro from me when I did not intend for them to, unless they deliberately attempted to. Furthermore, I really couldn't any care less if my rogue bot does. I'll adjust my gameplay accordingly to persevere.
However, when you consider the roles, duties, and responsibilities of each class, according to what is widely accepted and/or what was originally intended, then yes the warriors deserve that boost in aggro. Consider this, you're a warrior, and you have some decent mitigation and some stellar armor and what-not to fulfill your tanking destiny, but you can't hold aggro when others are inconsiderate of the threat you need to generate before pounding away themselves. Well, that doesn't work now does it?
You however, are a knight class with an array of utilities that you must bend over backwards to use for maintaining aggro, correct? At least you have those at your disposal, because from where I'm standing the warriors resources for generating aggro are sub-par. Yeah, we can taunt, bazu below, spam flurry, this, that and the other, but they don't seem to stand up against a knight class that is seriously trying to steal aggro from you.
Maybe us warriors should petition to ditch our new improved hate buff and a few % of mitigation for some kewl spells, harm touch and LoH abilities so that we're a vital class. Sound fair?
I was being facetious there at the end.
