[Guide] Upgrading Chaotic Armor To Kael

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Rerfu
Posts: 366

Re: [Guide] Upgrading Chaotic Armor To Kael

Post#11 » Thu Feb 25, 2010 12:32 am

Yeah, for elemental you can have one trade skill character. But you also have to kill T4 raid bosses.

khaliss
Posts: 357

Re: [Guide] Upgrading Chaotic Armor To Kael

Post#12 » Thu Feb 25, 2010 6:23 pm

Paid a quick visit to Icewell last night, this zone is definitely solo (+bot) friendly... and a little too easy for a full group on trash mobs. Crafted armor mat drops are common enough, so it won't be hard to gear up fresh 70s here. Gonna try Kael tonight see how it is :-)
Main: Khaliss
Alts: Khelogg, Khamirr, Khalynn, Khalidd, Khelann

moordian
Posts: 85

Re: [Guide] Upgrading Chaotic Armor To Kael

Post#13 » Fri Feb 26, 2010 1:29 am

I would recommend everyone gear up in Kael. Save yourself the tradeskill agony. Just think of the AA you'll get farming a full suit there. You can probably get a lot of the Giant Slayer quest knocked out too. Definitely don't do Icewell.

This is not the zone you're looking for.

Move along, move along.
Moordian - Warrior
Valon - Cleric
Wandorfu - Monk
Armada - Rogue

khaliss
Posts: 357

Re: [Guide] Upgrading Chaotic Armor To Kael

Post#14 » Sat Feb 27, 2010 5:06 am

Okay, here's my 2cents on Kael:

This is for a boxed group: 70 war, 70 rogue, 67 monk, 68 shaman, 68 wiz. Also used a pally bot with a 2hb that procs slow. All toons are chaotic geared, war has a donator 1hs + epic 1.5, and only 2 AAs.

Giants HIT hard (really hard) and the group wiped twice before I figured a better way to do it. Pull with monk, FD near group... giant stands there, re-pull by slowing with the shaman first, war agroes with a bellow as it nears the group and spam heals with the shaman, all toons go full dps (giants have quite high HPs). This is no cakewalk for fresh 70s, as I still wiped twice more... I would NOT recommend going here unless you have 1.) a toon to quickly slow a giant 2.) have at least a few defensive AAs on the tank 3.) at least 4 players (dps, slower, tank, healer) and a bot.

Drops are kinda sucky because after about 30 kills, I was only able to get like 2 kael armor drops that's usuable by one of my toons (dunno, guess my luck wasn't good last night), most giants just drop spells. Xp kinda sucks too cuz I wasn't able to chain pull (shaman has to recover mana after every kill), a cleric will be much better here.

I don't really know if it is worth it here, my suggestions is:

Make Kael Armor acquisition similar to how you are able to get newbie armor, where it would drop molds and plate/rings/leather/cloth mats, then player buys class tokens (say, 500pp each). The armor drops are too random and it can get really frustrating for such high hp, hard hitting mobs. XP isn't that good, but if the way to get armor is changed this way, then perhaps it'll be a little worth it.
Main: Khaliss
Alts: Khelogg, Khamirr, Khalynn, Khalidd, Khelann

Nulo
Posts: 7

Re: [Guide] Upgrading Chaotic Armor To Kael

Post#15 » Sat Feb 27, 2010 6:25 am

Kael was alot like that in live you got a leather or chain or plate blank armor then got the faction and gems and turned it in for a piece of your class armor.

moordian
Posts: 85

Re: [Guide] Upgrading Chaotic Armor To Kael

Post#16 » Sat Feb 27, 2010 8:36 pm

khaliss wrote:Make Kael Armor acquisition similar to how you are able to get newbie armor, where it would drop molds and plate/rings/leather/cloth mats, then player buys class tokens (say, 500pp each). The armor drops are too random and it can get really frustrating for such high hp, hard hitting mobs. XP isn't that good, but if the way to get armor is changed this way, then perhaps it'll be a little worth it.
You can already get Kael armor with mold+mats in Icewell, you just have to get either smithing or tailoring high enough to do the combines with some degree of success. IMO making it like the newbie items would make it ridiculously easy. I was able to duo Icewell as a fresh 70 and I managed to get a complete set minus legs/BP in a 2 days. This includes getting smithing up high enough for the combines. Once I had that armor I was able to take out the named and get legs/BP. Farming a full set for my cleric bot, rogue bot, and alt cleric took no time at all once I had a set for myself.

It's already bordering on too easy, there is no point in making it easier.
Moordian - Warrior
Valon - Cleric
Wandorfu - Monk
Armada - Rogue

Rocums
Posts: 81

Re: [Guide] Upgrading Chaotic Armor To Kael

Post#17 » Sat Feb 27, 2010 9:26 pm

I would gear up 1 toon, through ice well. That would be your tank. Should be a pretty quick to farm up the mats to get your tank some survivability. After that I would continue to do Kael. Alternatively, grind in POV to get some AAs on the tank.

Ydiss
Posts: 1193

Re: [Guide] Upgrading Chaotic Armor To Kael

Post#18 » Sun Feb 28, 2010 1:07 am

moordian wrote:I would recommend everyone gear up in Kael. Save yourself the tradeskill agony. Just think of the AA you'll get farming a full suit there. You can probably get a lot of the Giant Slayer quest knocked out too. Definitely don't do Icewell.

This is not the zone you're looking for.

Move along, move along.
Depends on far too many factors for me. The AA you get farming the waters is huge due to the very fast rate of killing. I leveled up several of my group from 58-70 and tons and tons and tons of AA getting 4-5 characters to full Kael.

Smithing is very, very easy and painless. I can only assume you had to endure the agony of tailoring, because that I would now never wish on a single soul (I still haven't hit 255 and never will... cannot bring myself to do it).

If you have chain or plate it takes, literally, a day to get a single character and bot (if your bot is the same type, of course) in full Kael, with perhaps a little extra delay for the chest and legs (but not that long of a delay... the Loremaster is 100% spawn and solo pull and not very tough at all).

I spent about 3-4 hours farming PoV to get enough to hit 200+ and then hit Icewell for a few hours to get the mats and muramites. Both net huge AA per effort and then, at the end of this, I put on some music and have at the forge for an hour. 200+, barely any effort at all.

At this point if you have enough of the bracers, gauntlets, arms, helms and boots you are ready to craft them all with minimal loss (make sure to put some of that AA into mastery rank 3). Then spend the remainder of your time getting the legs and chest and either craft enough to hit 255 or just "brute force" those items.

You also run a good chance of getting one or two of the quite nice rare drop items in the zone (most of my characters have the brilliant greater felter ear from Icewell, which is amazing for crowd control if you don't have a rooter readily available).

But if you're leather or silk... Just hit up Kael as often as you can. Even 14 days' worth of hunting in Kael would be less painful than tailoring. Whoever designed that tradeskill has a sadistic streak.

moordian
Posts: 85

Re: [Guide] Upgrading Chaotic Armor To Kael

Post#19 » Sun Feb 28, 2010 2:09 am

Ydiss wrote:
moordian wrote:Lots of good points.
You make excellent point if you are trying to convince me, but I was kidding. I posted that because at the time I was farming the crap out of Icewell and I didn't want to share the zone. Since I added my cleric alt I can use my rogue bot and clear the entire castle in 2-3 pulls including the 2nd and 3rd floor named. This doesn't leave much for anyone else so I don't do this unless I am alone in the zone or the other group is small enough to combine in to one group.

It doesn't matter much now since I moved on, but there is no sense in ever hunting in Kael unless you want to complete the Giant Slayer quest.
Moordian - Warrior
Valon - Cleric
Wandorfu - Monk
Armada - Rogue

Rerfu
Posts: 366

Re: [Guide] Upgrading Chaotic Armor To Kael

Post#20 » Sun Feb 28, 2010 4:32 am

Ydiss wrote:But if you're leather or silk... Just hit up Kael as often as you can. Even 14 days' worth of hunting in Kael would be less painful than tailoring. Whoever designed that tradeskill has a sadistic streak.


I made attempts in the past to get this adjusted. Maybe with more voices something could be changed?

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