Bot equipping issue.

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Thenrin
Posts: 142

Re: Bot equipping issue.

Post#21 » Mon Aug 22, 2011 5:02 pm

First character, was 70 with about 100 AA before I made a second. That was my shaman, Dovre. I used a warrior bot, named Zekk (ogre, of course). I used him constantly. He had better gear than I did. My tank (Vincere) was my fourth character. He was the third I started boxing. For quite some time, my team was Arko(ranger), Dovre(shaman), and Zekk(warrior bot). Zekk tanked my shaman to 70, got me about 100 AA, got Lore(a bard that has since been given away) to 70, then tanked Arko to 70. And I let nothing rot.
I don't need to imagine your scenario. I did it.
Last edited by Thenrin on Mon Aug 22, 2011 5:15 pm, edited 1 time in total.
Vincere - Zekk - Arko - Lathandar - Dovre

Sicarius - Vulcanus - Urza - Mishra - Taliesin - Zonn - Thenrin

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Reid
Posts: 103

Re: Bot equipping issue.

Post#22 » Mon Aug 22, 2011 5:06 pm

Microdia wrote:This is a lot of tedious steps when your bot is your main tank. Imagine everytime a piece of armor drops, having to despawn your tank, wait 3 mins to spawn your mule, then repspawn your tank and rebuff him. That's a bit much. The lore tags on the no drop gear really isn't needed. There is no reason for anyone to loot more than one of these items unless it's needed for a bot. Serves no other purpose.


That, in and of itself, can be said to be a reason to KEEP lore tags. Bots are meant to supplement solo play, but in reality are like having a second toon on the same account that will respond to your commands. Players have to make decisions all the time over how their gear setup is acquired and maintained. Why should this free second character be any different? The fact that you can just pop a bot and be like "hold this", goes against the way Everquest and other mmo's re designed as a genre. I personally feel that waiting the three minutes of your times is well worth the price to pay to save yourself potentially HOURS in some cases refarming some armor pieces. Just because you feel it inconvenient doesn't mean it is inherintly flawed.

That aside, The Hidden Forest is an ever changing place thanks to Dev / GM time and effort. The fact that Lillu is even willing to consider taking off LORE tags shows that thought is put into the community feedback. But this time i'm playing the villian here. Taking lore tag off of chaotic armor isn't necessary. You can just hand it to the spectre for it to change armor types while you juggle gear, or hand it to your bot. Taking lore tag off of Powerful (t4) armor isn't necessary, as you don't have to make it until you are ready to pass your current version on. Taking the LORE tag off the patterns, however, would be a step I could understand. With the results being No Drop and Lore, one could bank excess patterns for bot use on whim.

Just my 2c, ymmv. :geek:
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Grey
Posts: 1101

Re: Bot equipping issue.

Post#23 » Mon Aug 22, 2011 6:19 pm

I just assumed they meant the patterns for T4 elemental.
I like having extras in the bank for spur of the moment I looted uber item X that none of my guys need so lets make a new bot.

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Banderas
Posts: 214

Re: Bot equipping issue.

Post#24 » Mon Aug 22, 2011 7:43 pm

Microdia wrote:This is a lot of tedious steps when your bot is your main tank. Imagine everytime a piece of armor drops, having to despawn your tank, wait 3 mins to spawn your mule, then repspawn your tank and rebuff him. That's a bit much. The lore tags on the no drop gear really isn't needed. There is no reason for anyone to loot more than one of these items unless it's needed for a bot. Serves no other purpose.


I think the devs and GMs here balance that great waste of our time by giving us 3X the experience from EQLive. I think it works out pretty good for us :lol:

Please, please, I beg you devs to use your time on new content, more items, more mobs, more events instead of removing LORE tags on a bunch of items or similar tasks <3
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Microdia
Posts: 46

Re: Bot equipping issue.

Post#25 » Mon Aug 22, 2011 9:45 pm

I agree with a lot of points brought up, and completely understand your viewpoints. That being said, wouldn't it be more feasible to just remove the lore tag from the patterns/molds, and from the glowing stillmoon armor. Specifically the stillmoon since, as was stated earlier, was designed mostly with bots in mind to begin with.
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Reid
Posts: 103

Re: Bot equipping issue.

Post#26 » Mon Aug 22, 2011 10:48 pm

No.

Focusing on crashes and content > sifting through database with needless busywork.
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Grey
Posts: 1101

Re: Bot equipping issue.

Post#27 » Tue Aug 23, 2011 12:39 am

No one is asking for hours of time so dont be silly.
1: request for possible removal of lore tags
2: staff says yes or no based on whats discussed on forums
3: if yes the players obtain the item id which is to simple.
4: staff verify, drop one SQL query and done.

So if you only object because of the "massive time" required for a change that would effect future players in possibly a positive manner, go get a new reason.

Staff probably wastes more time each month dealing with issues on the forums then anything else.

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Micah
Posts: 921

Re: Bot equipping issue.

Post#28 » Tue Aug 23, 2011 1:47 am

Like now ...
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Banderas
Posts: 214

Re: Bot equipping issue.

Post#29 » Tue Aug 23, 2011 1:54 am

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Reid
Posts: 103

Re: Bot equipping issue.

Post#30 » Tue Aug 23, 2011 3:13 am

Grey wrote:So if you only object because of the "massive time" required for a change that would effect future players in possibly a positive manner, go get a new reason.


If that comment was directed at me, then you skimmed my posts instead of reading them. The only time I mentioned hours of anything was in relation to saving yourself the trouble of farming multiple copies of something.

I'm well aware of the process involved to remove tags or update items. This isn't my first emu rodeo. My comment was that as much as I appreciate the time the devs put in to the server, I agree with previous posters in that I personally would rather they keep up with other issues. I feel in this instance that keeping people who don't know how good they already have it complacent is a misuse of valuable GM time. Once again, that is an opinion. They may feel different about the matter.
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