Mage Parse Results

Explanations please - no flames
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Jameus
Posts: 82

Re: Mage Parse Results

Post#41 » Thu Jun 10, 2010 2:07 pm

Perhaps our largest nuke needs to be just a little bit better? Maybe another 250 damage. It's so much more challenging to parse caster dps. We don't just stand close to a mob and pound away lol. We cast spells which are often times situational. I do like to use my Thunder of Ice especially on a raid where the adds are pretty sure to grind me to dust. It's not very often I can sit back and cycle three aoe nukes all the while not getting hit so mana flare stays on.

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Tyler
Posts: 4365

Re: Mage Parse Results

Post#42 » Thu Jun 10, 2010 2:30 pm

Mortbise wrote:Bleh, what "out of hand", a mere 4.5K DPS mana-free :o (13.5K if I target Vlan in the middle, the rains hit all 3 dummies :lol: )

I am, though, kinda concerned that I dish out significantly more with 3 "lowly" spells lvl 70, 67 and 64, 2 of them being unfocused, than with my best, heavily focused, ldon spell. Not only tossing more damage, but also costing a lot less, allowing for sustained damage with only breaks to refresh mana flare and elemental fury, and clicking AAs and toys.
Subliminal message : Thunder of Ice as a rain ?
I tried for an hour last night to replicate Eskarina's 6k output and it's just not happening. Perhaps there is something I'm missing...

Raw awesomeness 8-)


Thing is, im also concerned about the idea of people casting low level spells to "exploit" the use of Manaflare. So either, we have to nerf mana flare DPS or nerf rain spell casting time so you cant use the rains to that extend.

Solution would be to lets say double the casting time on a rain spell and upgrade the damage it does accordingly.

Also, custom high level nukes have a very low resist chance while rains are known to be resisted quite often.

Anyways, nothing is decided yet. What do you guys think?
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Zilar
Posts: 80

Re: Mage Parse Results

Post#43 » Thu Jun 10, 2010 2:47 pm

Tyler wrote:
Thing is, im also concerned about the idea of people casting low level spells to "exploit" the use of Manaflare. So either, we have to nerf mana flare DPS or nerf rain spell casting time so you cant use the rains to that extend.

Solution would be to lets say double the casting time on a rain spell and upgrade the damage it does accordingly.

Also, custom high level nukes have a very low resist chance while rains are known to be resisted quite often.

Anyways, nothing is decided yet. What do you guys think?



Funny enough, I tried to see if it was exploitable in my LDoN yesterday. I used our lowest, fastest casting nuke "burst of flame"! The damage was mediocre, the only thing it can be good for is those moments where you run oom and would otherwise be sitting on your butt doing nothing. I can 2 shot LDoN mobs with my normal nuke + mana flare (sometimes 1 if I crit), but with burst of flame + mana flare I would do maybe 20%, depending on a crit. Add the global cooldown on spells in, and it's not worth doing unless, as I said, you're completely oom =)
Zilar -- 70 Magician <Shattered>

Dworkin
Posts: 41

Re: Mage Parse Results

Post#44 » Thu Jun 10, 2010 3:06 pm

Yep you cannot spam spells like you can spam insta-clickies due to the cooldown after each cast. As for rains i don't think you can send your DPS thru the roof with that, i think it was already tested&stated somewhere on the forums and the result was at best a lowish dps situationnally useful like when a raid target AE nukes manapools down.

It might need some investigation to verify that, but as long as nobody can spam an insta-clickie with manaflare on, i ain't see any real exploitable way of using manaflare so far.

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Jameus
Posts: 82

Re: Mage Parse Results

Post#45 » Thu Jun 10, 2010 3:21 pm

Mana Flare gets knocked off when you get attacked. When you use the rain spells you usually get attacked lol. I'd be happy with a slightly longer recast delay for a little bit of increased damage on them but I'm indif on it.

I am pretty gutsy and often time send off two rounds of rains into a pull hoping my tank can keep agro. Sometimes it works, sometimes I'm frantically switching over to my cleric to spam heals on my pajama wearing self lol. And then sometimes like last night during our Xeg raid I did it and got summoned and went SPLAT! Agro was not established haha.

Let me ask this question though, do melee classes ONLY use level 70 dics? The answer is no. We have a spellbook full of spells so we can pick and chose what is right for the situation. I don't use the same spell set for raids vs ldons vs grping.

I guess what I'm saying is, to exploit this rain cycle isn't as easy as it sounds lol. They're 12sec recast time currently, perhaps change star scream to be longer since it's the most powerful? I trust you'll do more good then harm Tyler :D

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Mortbise
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Re: Mage Parse Results

Post#46 » Thu Jun 10, 2010 3:42 pm

Dworkin wrote:Yep you cannot spam spells like you can spam insta-clickies due to the cooldown after each cast. As for rains i don't think you can send your DPS thru the roof with that, i think it was already tested&stated somewhere on the forums and the result was at best a lowish dps situationnally useful like when a raid target AE nukes manapools down.

It might need some investigation to verify that, but as long as nobody can spam an insta-clickie with manaflare on, i ain't see any real exploitable way of using manaflare so far.

You can't spam spells you actually cast, yeah, but you can indeed cast either a very low-level nuke, or a fast-casting nuke (we don't get much of those though) to take advantage of mana-flare.

Say, burst of flame : 5+4k dmg for 4 mana, 1.5 cast time. I think it's spammable enough for those times when you're oom and the CD of gather mana is ticking. I'd be interested to parse with that setup in mind... Could replace it with Rain of blades, lvl 10 rain, 2.8 cast fot 62 mana, 3 times 56+4k :lol:

Going farther, I can load my 3 lowest rains and spam them with mana flare. Almost mana-free goodness, casts of 62, 125 and 162 mana... Huuuu I should stop thinking about nuking setups, I'll end getting half our spellbook nerfed :lol:

Else, for insta-nuke clickies, there's not quite a lot. There was Targin's earring but it got a debuff instead. Else.... can't think of any.

One last thing though, Mana flare is a buff, so it could get restrictions of level and/or nuke type ? First, I'm sure it's possible, second I don't quite know but I'd bet it is too. Could save a headache or two.
Leader de la bande de croulants aux bras cassés.

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Tyler
Posts: 4365

Re: Mage Parse Results

Post#47 » Thu Jun 10, 2010 3:46 pm

You could start of with a low level rain, click nuke, big nuke, click nuke etc, rain nuke, click nuke etc.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Jameus
Posts: 82

Re: Mage Parse Results

Post#48 » Thu Jun 10, 2010 4:10 pm

yeah you can cast low level rains and get the mana flare on it, but the best you're going to do is your highest damage ones plus flare. It's an either or situation imo.

Maybe the easiest scenario is to make the rain spells less mana efficient! When you finally get the Magic Cookie it all becomes moot anyways but that should be your reward for being able to slice the hand off of Xegony herself!

Harney
Posts: 333

Re: Mage Parse Results

Post#49 » Thu Jun 10, 2010 4:34 pm

Rains won't be a factor high end, they have a 0 resist check, which means any raid mob that you're fighting is going to resist it every single time, not allowing you the chance for MF to proc. On trash and newb mobs, sure, it's the best choice... but for any raid setting, there's no way it's used.
Harney

Zilar
Posts: 80

Re: Mage Parse Results

Post#50 » Thu Jun 10, 2010 4:52 pm

Harney wrote: On trash and newb mobs, sure, it's the best choice... but for any raid setting, there's no way it's used.


lol best part of the post. He's very correct though, plus even on normal mobs I couldn't see low level nukes being better DPS than just nuking with my LDoN nuke *or* using our best rains. Personally, I stick to my LDoN nuke, just because I know how much raid mobs resist spells with no resist check.
Zilar -- 70 Magician <Shattered>

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