Warlgor wrote:zRush wrote:Alrighty then..
Basically it comes down to donor or die? Donor or the toon really isn't worth playing? I think that's kinda sad.. oh well.
Thanks for your replies
R
Doesn't matter how heavily donor'd an enchanter is, they're never going to be particularly good at soloing. With that said, my enchanter had no donor gear for a very long time, but I got him the weapon recently. Even before he had the weapon, he's been one of if not the most valuable parts of my 12 box team. One toon being able to permanently increase an entire raids DPS by 40%? Yes please.
Are they pigeonholed to debuffing, buffing and crowd control? Sure, but that doesn't make them obsolete. Bottom line is, without an enchanter, your raid is going to suck.
Where are you coming up with 40%?

Just curious. Seems a bit high imho. The spell damage debuff on mob is 10% at rk. I (haven't looked at the higher rks, but I doubt it's much higher.) The resist debuffs are absolutely amazing for getting nukers spells to actually land, but most people just run melee/pets for dps

Your haste/crack is readily recast by whatever player in the raid has sune arms. It's hard to gauge the difference in DPS from resist debuffs without repeating a raid over and over, running parses in each instance, and comparing the two. The twincast buff is also nice, but again, only for caster DPS.
In my opinion, chanters are pretty good in a raid setting when you have a few casters chain nuking. Otherwise, if you want DPS you must charm, and that is a pretty spotty option that only works in certain spots and requires some attention. I usually wait till it has about 5-10 minutes left on charm (from ToV pants, full AA lasts 30 minutes) and park it at max range. Invis breaks charm, it runs at you. Cast debuff from 2.0 and instantly click pants, hoping the pet doesn't one-round you (thank god there's a small rune attached to 2.0 debuff....) With all the AAs enhancing charm, I rarely if ever see charm break while it still has 10 minutes left. I may have seen it break once, AT ten minutes. Maybe I'm just lucky

After playing with it a bit more, I've found a bard is much much superior at adding DPS to a group

Oops, forgot about the recourse from T8 dot

Recourse adds two proc slots. But you pretty much have to chain cast it, since it's an 8% chance to proc off cast (the recourse isn't even listed under the spell, so most people don't know to cast it.)
Can you solo as an enchanter? I do. But it's slow, and painful, and requires meticulous care. And I usually get nowhere with it

It's difficult and not very rewarding outside of certain circumstances. If your intent is to solo/run a small box group of 2-4 people, you're much better off running something else. Unless you're in a large guild that doesn't have a single enchanter

Because one enchanter is really all a guild needs
