Enchanters, please read and chime in

Explanations please - no flames
Firenze
Posts: 886

Re: Enchanters, please read and chime in

Post#51 » Thu Oct 17, 2013 7:36 pm

zRush wrote:Alrighty then..

Basically it comes down to donor or die? Donor or the toon really isn't worth playing? I think that's kinda sad.. oh well.

Thanks for your replies
R

Thats not true sir.
Enchanters are One of the most important class in raids with their buff and debuff.
They make a normal raid a super sayan raid !
Firenze of VallonZek <Europea>

Gwynraven

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Sian
Posts: 1369

Re: Enchanters, please read and chime in

Post#52 » Thu Oct 17, 2013 7:57 pm

and bards make dps class fusion to become even more ubber and double their dps !!!

Jokes apart, I understand what you say but it would make chanters class even more ubber to have that warning, because you take off the risk. You can't have everything :)
As Firenze said, they are really awesome at buffing and debuffing and some mezzing stuff (which indeed sometimes dépends on the fact that you have big offtankers or not).

P.S : Firenze, I don't think many people will understand that super sayan thing but japanimation fan hehe.

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zRush
Posts: 43

Re: Enchanters, please read and chime in

Post#53 » Thu Oct 17, 2013 8:55 pm

Sorry I brought it up..

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Warlgor
Posts: 231

Re: Enchanters, please read and chime in

Post#54 » Thu Oct 17, 2013 9:14 pm

zRush wrote:Alrighty then..

Basically it comes down to donor or die? Donor or the toon really isn't worth playing? I think that's kinda sad.. oh well.

Thanks for your replies
R


Doesn't matter how heavily donor'd an enchanter is, they're never going to be particularly good at soloing. With that said, my enchanter had no donor gear for a very long time, but I got him the weapon recently. Even before he had the weapon, he's been one of if not the most valuable parts of my 12 box team. One toon being able to permanently increase an entire raids DPS by 40%? Yes please.

Are they pigeonholed to debuffing, buffing and crowd control? Sure, but that doesn't make them obsolete. Bottom line is, without an enchanter, your raid is going to suck.

lpdfan
Posts: 100

Re: Enchanters, please read and chime in

Post#55 » Thu Oct 17, 2013 10:01 pm

Don't be sorry you brought it up. This sort of thing sparks discussion. You have brought up some good ideas, its just that you seem to have a different vision for what the enchanter should be. On this server, Chanters are elite debuffers and crowd control. Yes, they can solo some as well, but that is not where they excel.
As Warlgor said, they are just about mandatory to have a successful raid in higher tiers. Below those tiers people who play enchanter may find themselves frustrated and feeling less than useful at times. People who take the long view are sure to have an enchanter as part of what they are doing.
I can understand some of your frustration, though, if you play chanter exclusively.

Gydile
Posts: 31

Re: Enchanters, please read and chime in

Post#56 » Thu Oct 17, 2013 10:07 pm

Warlgor wrote:
zRush wrote:Alrighty then..

Basically it comes down to donor or die? Donor or the toon really isn't worth playing? I think that's kinda sad.. oh well.

Thanks for your replies
R


Doesn't matter how heavily donor'd an enchanter is, they're never going to be particularly good at soloing. With that said, my enchanter had no donor gear for a very long time, but I got him the weapon recently. Even before he had the weapon, he's been one of if not the most valuable parts of my 12 box team. One toon being able to permanently increase an entire raids DPS by 40%? Yes please.

Are they pigeonholed to debuffing, buffing and crowd control? Sure, but that doesn't make them obsolete. Bottom line is, without an enchanter, your raid is going to suck.


Where are you coming up with 40%? :) Just curious. Seems a bit high imho. The spell damage debuff on mob is 10% at rk. I (haven't looked at the higher rks, but I doubt it's much higher.) The resist debuffs are absolutely amazing for getting nukers spells to actually land, but most people just run melee/pets for dps :( Your haste/crack is readily recast by whatever player in the raid has sune arms. It's hard to gauge the difference in DPS from resist debuffs without repeating a raid over and over, running parses in each instance, and comparing the two. The twincast buff is also nice, but again, only for caster DPS.

In my opinion, chanters are pretty good in a raid setting when you have a few casters chain nuking. Otherwise, if you want DPS you must charm, and that is a pretty spotty option that only works in certain spots and requires some attention. I usually wait till it has about 5-10 minutes left on charm (from ToV pants, full AA lasts 30 minutes) and park it at max range. Invis breaks charm, it runs at you. Cast debuff from 2.0 and instantly click pants, hoping the pet doesn't one-round you (thank god there's a small rune attached to 2.0 debuff....) With all the AAs enhancing charm, I rarely if ever see charm break while it still has 10 minutes left. I may have seen it break once, AT ten minutes. Maybe I'm just lucky :)

After playing with it a bit more, I've found a bard is much much superior at adding DPS to a group :(

Oops, forgot about the recourse from T8 dot :) Recourse adds two proc slots. But you pretty much have to chain cast it, since it's an 8% chance to proc off cast (the recourse isn't even listed under the spell, so most people don't know to cast it.)

Can you solo as an enchanter? I do. But it's slow, and painful, and requires meticulous care. And I usually get nowhere with it :P It's difficult and not very rewarding outside of certain circumstances. If your intent is to solo/run a small box group of 2-4 people, you're much better off running something else. Unless you're in a large guild that doesn't have a single enchanter :) Because one enchanter is really all a guild needs :(
Last edited by Gydile on Thu Oct 17, 2013 10:13 pm, edited 1 time in total.

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Warlgor
Posts: 231

Re: Enchanters, please read and chime in

Post#57 » Thu Oct 17, 2013 10:13 pm

Gydile, euphoric spasm Rk. III is 40% melee vulnerability, and overbearing power is 30% spell vulnerability. Both of those debuffs cover every type of DPS, and they're basically permanent. ;)

Gydile
Posts: 31

Re: Enchanters, please read and chime in

Post#58 » Thu Oct 17, 2013 10:14 pm

Oooh, didn't know that the cripple spell added melee vulnerability :)

To get that right, melee will do 40% more damage with that debuff? Or is it something silly like the BP clicky from ToV for melee dps that adds 100% to minimum melee damage but actually doesn't effect melee DPS at all :(

Bah, now I need someone to run a parse for me :P

Gydile
Posts: 31

Re: Enchanters, please read and chime in

Post#59 » Thu Oct 17, 2013 10:22 pm

Woo, you're right, euphoric spasm does add to melee dps :P I always pegged it just for a simple AC debuff, which doesnt do much against monsters on EQ. Thanks for the tip.

Well, with that knowledge, yup. Enchanters are very important for raids! Doesn't change the fact that you only need one, but that's still pretty encouraging :) I always cast that debuff anyways, but knowing it does something more than some mild mechanic is awesome :P

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zRush
Posts: 43

Re: Enchanters, please read and chime in

Post#60 » Thu Oct 17, 2013 11:12 pm

OK, now we are getting somewhere. I also did not know that about those debuffs adding to melee dmg. Thanks for the heads up!

Ipdfan, thanks for the kind words. I was getting a bit frustrated with some of the responses.

I guess I will just keep kicking. It'll be a while before I get 40% out my chanter. T2 and all. I am in no hurry to power through.. just taking my time and playing when I can.

Thanks again, all..
R

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