DSK 1 - Redfang Encounter & head turn in

Problem with pathing,spawns etc - post here
Tysin
Posts: 33

DSK 1 - Redfang Encounter & head turn in

Post#1 » Thu Jun 22, 2023 5:46 pm

Hi all,

I've been doing Redfang a bit lately, beat him for the first time yesterday, after many, many, many attempts.

1. My biggest issue appears to be with the Frayed Bats.
They are immune to tash, malo, etc until you can work out what they are vulnerable too. My issue is that I've been facing them and having to go one by one and blind, root, reverse DS each of them. I've been trying to use a druid with AE root and blind, but getting many resist messages so not sure if it's working. I then try the same and reverse DS with cleric, and get resists with all those spells. Then try to mez with a chanter. They resist. So I cycle through each toon and debuff again. Then it appears I must be taking too long as the encounter keeps despawning and saying it'll restart in 3 mins. When you've killed all but redfang and 4+ blue con bats for that to happen, it's VERY frustrating and not enjoyable at all. Which leads me to 2.

2. I finally beat it a second time today, but something very weird happened. I managed to get to Redfang, Zharn - needs to be rooted (kept resisting for about 15mins) and some Frayed bats. Some of the Frayed were dead, but I had three left.
After using a bunch of different toons to try root Zharn, including pally, chanter, druid and cleric, the encounter despawned. I'd been going quite a while, but it seemed different. I didn't get the come back in 3 mins message.
I then had a near Instant respawn of Redfang, with 4 named bats.
They charged me where I'd been fighting a few seconds earlier. Despawned.
Redfang then respawned with Hurshz and 2 Frayed Bats only. I fought them - this time pally blind worked, although druid and cleric didn't. Mezzed and killed Hurshz, then redfang died and I won.

I'm sure it's not intended to be a) that hard to win or b) despawn/respawn like that.
Surely it's not designed that only one class can land a spell, but you have to work out which one? If it's intended that way, could it be modified to unlimited time? It's very difficult going toon by toon, for each mob, casting all spells and then moving to the next toon to repeat, only to have no idea if it's going to work. Then to have it reset....it's at a point where I've contemplated just retiring than continually beatingmy head against the randomness. I need to do it at least 2 more times successfully to move past it into DSK 2. At that point I'd never come back and do it again if I don't give in before then.

Additionally, the quest NPC hands back the heads for DSK2 and says he has no need for them, even though the quest updates. I can then hail on the few toons who have access and go to the inner area.

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Lillu
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Re: DSK 1 - Redfang Encounter & head turn in

Post#2 » Thu Jun 22, 2023 6:33 pm

Heya Tysin,

Redfang is a legacy raid that was designed to be fought by several players working together. Master Vaion created this dark zone and he's known for some evil creation (random DTs /cough)..

That being said, have you checked this guide out? http://www.thehiddenforest.org/wiki/index.php/Red_Fang
As the script is really complex, there might be glitches or issues but normally it should work as intended.

Which quest NPC? That should be an easy fix. Name or ID please, getting old here and I don't know everything out of my head. :oops:

Tysin
Posts: 33

Re: DSK 1 - Redfang Encounter & head turn in

Post#3 » Thu Jun 22, 2023 11:26 pm

Azurin the Betrayor is the quest NPC.

Yes, I have read that walk through. It says that you only need to cast blindness on the Frayed Bats.

I had been doing that across many attempts. But I've found that root and reverse DS is required for some. My problem is, there's no way to distinguish. With the mini named you know what to cast on each. But with the Frayed Bats, it's just trial and error. Spending 15min plus repeatedly casting different spells hoping they might work is annoying at best.

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Lillu
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Re: DSK 1 - Redfang Encounter & head turn in

Post#4 » Fri Jun 23, 2023 9:08 am

I see what you mean and personally think it's a fair point. The event been like that for a very long time but I guess no harm making it less frustrating. I'm thinking of a good 'fix' here and if any of you have a suggestion, please let us know.
For now I changed the Frayed Bats so that you can deal with them with mez type spells only, eliminating the random factor, until we find a better solution.

As for Azurin, he should only hand the heads back if you haven't completed the his task yet and depending if you hand him the heads 1 by 1, he'll say: You need to complete my task, or if you hand him all 3 together, he'll say: You need to complete my task.

I can check for character task completion status if you provide names just to double check things. (can post a petition so we don't derail the thread :))

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Enrikk
Posts: 389

Re: DSK 1 - Redfang Encounter & head turn in

Post#5 » Fri Jun 23, 2023 3:15 pm

Hey Tysin,

I can feel your frustration, because I felt it fighting Redfang as well. Yet, the guide on the wiki, which I think is where Lillu pointed you to, was accurate and I didn't see the randomness you mentioned. I had a hotkey for each spell, for each different mob, and simply mashed that puppy until it took damage. I'm assuming you're keeping your raid on the ramp, with just the tank at Redfang. If not, try that too.

It takes a good pace, and some patience, but once you get that aligned the pride of killing that ugly bat is amazing! Yes, Vaion is evil, :evil: and demented, :twisted: and my computer almost learned how to fly in DSK, but it's doable by following the guide. :D

Having said that, I haven't fought Redfang in YEARS, after fighting him for about 20 fails and then 30 wins, so it's possible something changed in the script.

Be well, enjoy the frustration, and party on!
Lead, Follow, or get out of My Way!

Enrikk of the Few

With MANY voices Also in my head

mrhorrn
Posts: 295

Re: DSK 1 - Redfang Encounter & head turn in

Post#6 » Sat Jun 24, 2023 1:10 pm

Yeah that guide is something i always had open on another monitor to know what to cast on each.

The guide says frayed bats must be blinded, and blind always worked for me. I never cycled through all the different types of spells on the bats.. i just spammed blind until i saw damage. I never had an encounter where the bat was permanently immune to blind and something else had to be used, blind (eventually) worked 100% of the time.

I do run 18 chars in my raid and i think there's probably 4-6 of them that have blind, so having them all cast at the same time (on the same button) made quick(ish... ok not quick but quick enough) work of it.

Lillu - You said bats are mezz-type only.. is blind in that category? I have far fewer chars (i think i only have 2.. bard and enchanter) that can mezz so if blind is not included it makes the encounter far more frustrating for me (and others i assume who ended up with the same sort of tactic - as Enrikk mentioned he did the same thing)... fewer chars casting = longer for a spell to land / bats to become vulnerable.

As for the glitchy weirdness with the event resetting.. that's horrible :( I've had my fair share of bugs and glitchy encounters and they're horrible. I can say having farmed the bat and DSK1 a lot recently, i never had any issues with that encounter as you describe, so i can say i hope it's a freaky one-off...
--- Kyrann Horrn ---

mrhorrn
Posts: 295

Re: DSK 1 - Redfang Encounter & head turn in

Post#7 » Sat Jun 24, 2023 1:24 pm

Tried to edit but got there too late... congrats on the first win :)
--- Kyrann Horrn ---

Tysin
Posts: 33

Re: DSK 1 - Redfang Encounter & head turn in

Post#8 » Sat Jun 24, 2023 2:13 pm

Just tried it again.

Definitely the frayed bats can be blinded. I can see the eye on the buff window. But others couldn't be damaged until I hit mez or root. Luckily I have a druid so can AE blind and AE root. It could be just coincidence, but 2 of the bats were able to be damaged after they were mezzed.

Confused lol. But I got through it with far less difficulty today, although it was still something that needed a fair bit of coordination. Adds everywhere trying to hit healers at first heheh.

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Enrikk
Posts: 389

Re: DSK 1 - Redfang Encounter & head turn in

Post#9 » Sat Jun 24, 2023 2:43 pm

Sounds like the fun chaos I remember!

AOE aggro is your friend! If you have a mind, and the money, and are running a warrior, the War donor BP rules in that category. BUT, I did this with my SK without that spanky donor BP, so it's doable without spending cash, just constantly cast your AoE aggro.

I think the only ones to cast upon are the namers, and the frayed. Namers each take a specific spell, and frayed take blind, as mentioned.

Per the guide:
Rukiz - cast cleric reverse DS to unlock - nothing else works
Yurik - Blind - whoever has
Hurschz - Mez - Bard works too
Zharn - Root

Frayed bats - Blind

Now, playstyles are personal, but my "system" in this case is:

Tank targets namer
Caster assists tank and begins casting the appropriate spell for the named in question
Namer starts taking damage
Raid assists tank from a distance
Namer dies
Frayed pop
Tank targets Frayed
Caster blinds
Frayed takes damage
Raid assists
Frayed Dies
Next Frayed, etc
Next Namer
Rinse and repeat

Now, the guide mentions that Savage Bats can spawn, and if they do, change the system to unlock all namers first, THEN kill the frayed. I'm 50/50 about which way I go with it because I usually kill the savage bats with an offtank or mage pet and just keep the fight going.

I'm interested to see how the changes Lillu just made change the event, as if everything needs to be mezzed now I have to change my hotkeys a little. Or maybe it's just the Frayed that need to be mezzed? Regardless, it might make it harder, or easier.

I'll see if I can go try him, and see what happens.
Lead, Follow, or get out of My Way!

Enrikk of the Few

With MANY voices Also in my head

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Lillu
Posts: 11301
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Re: DSK 1 - Redfang Encounter & head turn in

Post#10 » Sat Jun 24, 2023 4:10 pm

I pushed the changes live but a reboot might be required.

@mrhorrn we can just revert this change and find another solution, so if there's any suggestion, please let me know.

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