ChaosSlayer wrote:Secrets wrote:ChaosSlayer wrote:RE: by 2%
Considering Cleave I is 40%, and 40% on top of 2% BASE5, becomes 2.8% total...
Which 2% you mean by this?
Also, I wonder if server code add worn critical items to base, before buff apply, or counts them all as worn+buffs.
It's a combined percentage, if you have Cleave I, and this buff, you now have 42%.
in this case +2% you plan - is essentially big fat 0
I don't even notice any difference from Cleave I with its 40%
IMHo start from at least a 100%

These small bonuses are really just to test the system, and to see how much it actually effects players before raising them. 100% crit is just silly, and there's no way in hell I am making it possible to be at 100% crit, unless I devise another way to add critical bonuses, like triple critical hits, critical multiplier, or one of those techniques. If you hit 100% crit, it's basically double damage. Now modify the damage from crits, and you got yourself another stat we can tweak.