Vale Gate Item

Any feedback and errors for our Custom Adventure System... (LDON)
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Lochrin
Posts: 144

Vale Gate Item

Post#1 » Thu Jan 28, 2010 3:11 pm

Could the Vale Gate Token be set to potion belt useable?
It bugs the ammo slot, not sure how, but couldn't put arrows back in the slot till I relogged.

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Tyler
Posts: 4365

Re: Vale Gate Item

Post#2 » Thu Jan 28, 2010 4:13 pm

Can you give me the name of an item thats potion belt usable for comparison? That actually works ingame? I can use that as a template.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Koeril
Posts: 1764
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Re: Vale Gate Item

Post#3 » Thu Jan 28, 2010 9:24 pm

Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

Reiker
Posts: 28

Re: Vale Gate Item

Post#4 » Fri Jan 29, 2010 5:05 am

While we're on the topic... I kinda think that item should be free =\

It would be nice to be able to return to the Vale directly instead of going from THF > Vale, however it's merely convenience and convenience isn't worth any amount of LDON points, especially for non-raiders :p

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Tyler
Posts: 4365

Re: Vale Gate Item

Post#5 » Sat Jan 30, 2010 8:21 am

It's 50 points. That's your decision if you want to spend 2 adventures on convinience or if you prefer to talk or bug a druid/wiz (they can buy group port spells).
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Tyler
Posts: 4365

Re: Vale Gate Item

Post#6 » Sat Jan 30, 2010 8:24 am

Token is Potion belt usable next reload.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Lochrin
Posts: 144

Re: Vale Gate Item

Post#7 » Sat Jan 30, 2010 11:23 am

Thank You.
Price if fine. 2 runs for a trip back to the vale, instead of the forest.. I find that a decent price.

Reiker
Posts: 28

Re: Vale Gate Item

Post#8 » Mon Feb 01, 2010 1:29 pm

If you're able to plow hards, yeah. Non-raid geared players aren't gonna waste 2 normal runs for convenience. I think convenience should be free (especially when that convenience is only hailing 1 npc in the hub zone), but whatever.

Harney
Posts: 333

Re: Vale Gate Item

Post#9 » Mon Feb 01, 2010 1:35 pm

even if i couldnt run hards, id get this for 50, its so nice to have a clicky there
Harney

User avatar
Tyler
Posts: 4365

Re: Vale Gate Item

Post#10 » Mon Feb 01, 2010 3:30 pm

Reiker wrote:I'm not gonna waste 2 normal runs for convenience. but whatever.


Fixed.

Your decision, your game. Case closed.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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