Section 4. Bot-by-class breakdown This section is not definitive as I have yet to try all bots. Please add your own tips and tricks, limitations and issues if you have any from your experience using bots.
BardPlays only one song at a time so is limited at best. Minor DPS isn’t going to boost the use of this particular bot class. Avoid.
BerserkerNot used yet, no comments.
BeastlordNot used. Probably decent if you need a tank (the pet) and some DPS as well.
ClericThe best at healing but prone to running out of mana fast early on in the game.
The best way to avoid this is to ensure you
#bot group guard often, placing the cleric somewhat on the edge of the battle, far enough away that it won’t engage in melee combat and close enough that it can heal your group. You can also leave the cleric way out of range (don’t worry about losing them, you can use
#bot group summon at any time to bring them back, so long as they’re grouped) so it doesn’t heal or nuke or buff at all. This lets the cleric regenerate mana while you kill off some trash mobs that aren’t powerful enough to cause you significant damage.
Cleric bots get better as they level up into the 60s, as they get powerful Heal over Time spells. You can augment this will focus effect items (more on this later). At level 70, in Kael armour, slot 8 jewellery and with nice focus items, a cleric’s HOT spell is more effective than him chaining complete heal and much, much more mana efficient.
Clerics are prone to complete healing you when you just don’t need it (annoying but hopefully soon to be fixed). They’re also notorious for
not complete healing you when you really need it most. Both of these issues
should be addressed soon but they still don’t take away from the fact that having a cleric bot is better than having no bot at all.
A little used tool the cleric has is calm, something I am sure isn’t known about as the all powerful pulling tool it actually is. Remember, the bot won’t cause agro until it attacks or heals you in combat so invis up and go right into the group of mobs you wish to break (check if they see invis of course), then use the bot to calm each one you need to calm. This fact alone makes the cleric bot a more useful pull splitter than a live cleric in several scenarios.
Make a hotkey to perform this (#bot calm) and click it once. Allow the cleric to cast for a few seconds then try again. If the cleric was successful then he will tell you this. If he isn’t then try again, give it more time to cast or move closer.
Calm lasts for a long time (42 seconds at least) and, so far, appears to only fail on mobs that cannot be mesmerised (so be mindful of this before attempting to use it on boss mobs). It’s literally never failed on me, providing I’ve used it correctly. Brilliant tool and very powerful, particularly for the solo player.
DruidNot played but druid bots are notorious for not using direct heals when you have a regenerative heal on you. A huge tip here is to click off the HOT either when you need a lot of heals or just as you enter combat. The bot should use direct heals until it thinks you’re high enough to survive with a HOT; this applies to all the healing classes that use HOTs, such as chloroplast (this doesn’t include the cleric as their HOTs are still preferred at most times).
I’d say the benefit of a druid has long been debated, particularly in dungeons (which most of the server’s content comprises of). I’d personally take a shaman before a druid due to the much better buffs and I’d take a cleric/paladin before the shaman.
EnchanterNever used and probably never will. The buffs are too easy to get and the enchanter brings too little to the table besides the slows and crowd control. If you need crowd control this badly then you’re better off rolling a boxed enchanter. However, if your group already has a tank, healer and DPS then I suppose you could use this bot class, if you know what you’re doing.
MageNot used yet, no comments.
MonkHave not used but the monk will give you good DPS, no question. As the class doesn’t rely as heavily as other classes on their weapons, this is the ideal class if you cannot spare the time to equip them.
Rerfu wrote:Bots do not use active abilities that leaves out FD and Mend. Monk is the highest DPS bot but you have to manually position the mob or the bot so it hits the back of the mob.
NecromancerRerfu wrote:Necromancer summons a pet and casts its highest level Damage over time spells on the mob. It used to fear but I believe that was taken out around a month ago. Summon Corpse does not work.
PaladinOne of the best bots you can have! The paladin will hold agro like a rock, will heal itself and you and will do moderate to high damage, depending on the weapon given to it. Give your paladin bot a full set of good armour and it’ll look after you from level 1 to 70.
RangerIf used correctly, the ranger bot can provide you with a significant boost to your DPS as well as keep both you and itself well healed. Just remember to keep the bot facing the back of the enemy (it doesn’t do this automatically) and always, always click off the regen heal if you want it to heal you properly after level 30 or so.
Ranger bots are also useful because they can provide a decent track option, allowing you to see what mobs are up currently (but not in what direction they lie, unfortunately).
They also SOW you and have nice buffs. You don’t even have to own the bot to ask for a sow, you just have to be grouped with one.
The ranger is an all round quality bot and is well worth having one on your list, fully equipped, for those aa/farming runs, as well as a valuable ally to a tank class as you level up through the content. In my experience, however, they become a little less reliable at level 70 as they burn themselves out of mana far too quickly, thus rendering them an average DPS bot prone to dying after a comparatively short time (when compared to, say, a paladin).
RogueThe rogue bot is as equally powerful as it is weak. Flat out, the highest DPS bot you can get, if given the right weapons but as it cannot heal itself it relies on you or your group to keep it alive. It will keep itself to the rear of the mob at all times, which is very useful. This won’t stop it getting hit if it gains agro (and it can do so easily if you aren’t a tank class). The rogue works well with a tank class, particularly if you can heal it as well.
Rerfu wrote:Bar none the best bot for a Paladin and Shadowknight as you get some levels. When you outgear content it is also useful on a Warrior and a Cleric
Shadow KnightNot used but I can imagine this is a very adept tank bot and it probably keeps itself alive adequately due to life taps. If you can heal it then it’ll provide better DPS than the other tank options, I imagine.
ShamanThe shaman is a funny breed for a bot. They have all the hallmarks of an excellent bot (great buffs, good heals, looks after itself) but it’s just very, very bad at mana conservation when the going gets a little heated.
Remember to click off the regen effect if you need direct healing but be aware this will burn the shaman’s mana fast.
In general, I’ve always preferred a well equipped cleric bot over a well equipped shaman bot.
Rerfu wrote:The best thing about this bot is the shaman buffs: Sense, Fortitude, Regen, Wunshi. For some reason its scripted to cast Haste instead of Might so you will not receive a might buff from this bot at the moment. At 70 they cast Crippling Spasm, Balance of Discord, and 1 or 2 Poison Dots.
WarriorA very, very solid tank bot only flawed in its need to be healed. It lasts for ages, however, and deals nice damage if equipped well (although this is extremely limited at level 70, unless you give it some nice raid weapons). If you can heal it, use it. If not, use a paladin.
WizardNever used for anything except as a porter bot. I tried it at a low level and it didn’t cast a single nuke so I’m not sure what was happening there.