Been reading this whole topic, talking a lot about it with said necro above, checked other classes' boosts to their pets, and I seriously feel suddenly I've been stripped of what makes me a mage, with possibly more to come.
Let's try to order all that came to my mind.
- First, take into account what a mage is. I saw Chaoslayer mention "Mage is already a nuker (primary) supplemented by a pet.". I can't agree with that. A mage's main subject of worry is his/her pet. A loss of pet means a loss of most, if not all, of your defensive arsenal (yes there are clickies, but everybody can have them).
Mages are second best nukers ex-aequo with druids (well that was the case when I stoped on live, I would assume the trend is still the same), their forte being their pet. After seeing the new necro and beastlord pets, I'm thinking "could I get some of their support/defensive spells then ?". 'cause yeah, we have nothing. No snare, no root (I said clickies can't count, we're talking class balance), no FD, no fear, no rune, no heal, well you get the point. We have Gate, period. This was to clearly point at the importance of a pet for a mage. It's not just a floating DoT you send on mobs.
- Second, put a swarm pet on the mage epic. The very idea made me roll my eyes so hard they'll maybe stop in an hour or two. For two reasons, 1: it's a MAGE epic, a mage's pet is THE class defining element. So take it away while necros get it on their 1.5 ? 2: it's a mage EPIC, necros getting a strong pet on theirs as well while plans are made to wipe mage's one made me shed a bitter tear. Let's not talk about beastlords that get an even stronger pet from simple Icewell Keep farming.
I heard the concerns about mages getting a pet way too strong at
lvl 45, though to be exact, it's only clickable at 50 (where did that lvl 48 mention come ??). I will toss this idea then : the
Ancient frozen staff comes with an upgraded version of manifest elements; so move Summon orb to lvl 70, make it drop from, say, icewell named (and move the beast pet there too while you're at it), and have its clicky be a... say "Gather elements", a lesser version of Manifest elements, and keep the rest of stats the same. That should solve nicely the pet power progression. Taking into account this idea of having only 2 pet lines, one for tanking, one for damaging, the epic pets would be a combination of both lines to a certain extent, kinda like a generalist pet while other lines are specialists.
Third, Pet stuff. I've seen worries about "one mage gets the spell, whole raid get shiny stuff". The answer to this resides in two other mage spells, burnout and mod rod. If you really want to limit the shiny stuff to the owner of the pet, make those summons target based like mod rod, and automatically target the caster's pet like burnout. Mechanics for this are already present in both spells, it should be easy to design
I'm not completeley convinced by the idea personnally, but talking about modrod made me rememeber pre-rod nerf raids where I spent hours making rods, and more rods, and some more rods. I've been a rod machine, the idea of keeping my shinies for me isn't so bad after all. But also, if you abandon the idea and let mages share their toys, you can keep the targeted summon, I personnally hate summoning bags of stuff (I got 8 tae ew backpack damit).
Also, spreading them across raids tiers in succession with news pet spells. Sounds good to me. Getting news strong pet at a tier, stuffing them next tier, that's progression allright. But integrate buffs in the pet characteristics, or even stuff, with the idea "it's available, people will alwayd have'em", NO. Buffs can get dispelled (ever fought a dragon that AE dispell 4 buffs a pop ? yeah ? memories coming back ?). You can forget to refresh them. Pet stuff has to be handed to it currently. If the pet gets killed, you gotta resummon/restuff/rebuff (unless Suspended minion works but I don't think it was fixed ?), incorporating buffs and stuff in the pet characteristics trivializes getting a new pet up and running. How about incorporating them to players as well after ? It's nice enough already to die and repop fully stuffed, with buffs too it'd be even nicer </sarcasm>. Those last lines were discussed with the ogre necro above on guildchat and I totally agree with them.
Fourth. Well nada. I'd wait to see the new pets and pet stuff, their stats, their availability, the new epics to comment. I just want to add that personnally, I'm a 70 mage with 312 AAs, and reading the topic more and more gave me the feeling mages in my situation, let's say decently stuffed though bot duoing with epic 1.5 obtained through hard guildwork except for dragon blood looted from generous people whooping dragons and leaving blood for the takers, were soon going to be stripped of their best pet, leaving them with that dumb ball of dirt that tanks roughly as well as me (we only get the earth pet at 70 for the last wave of pets and I've only ever used it on live for killing spiderling in PoF, ie send pet, let it root stuff for me, /hold it before he gets owned, nuke, rinse repeat).
That is, a nerf stick the size of a sequoia.
PS : New posts spawned in my back, just adding a note for Chaoslayer regarding necro and mage pet, since we discussed that also on GC : personnally, despite having pet affinity for the buffing, elemental fury 5 ele durability 5 ele agility 5 ele alacrity 2, I don't think my pet would win a one-on-one confrontation versus a necro pet. Well I wouldn't buff it though the NPC buffer for that, to be honest, since that slacking necro doesn't have affinity.
Another thought : If normal 70 necro pet became almost as good as 1.5 click, why ? Is 1.5 gonna be boosted ? 1.5 was my reference for a pet duel.
[tl;dr] I spent considerable time puting into shape this wall of text, kindly read it please.
Eskarina. GL of Ancient combattants.