Actually your history of hardship of getting epics is exactly why I don't like concept of epic at all.
Heh, it's all I like in the concept. But keep in mind the many differences between old-school epics and THF epics :
- Each class had its own quest. Here we all do the same.
- Quest were in ABSOLUTELY NO FINE WAY equal in difficulty (any rogue or cleric reading this ?). Here it's not a mean beast to do, heck we made all but the dragon with our small guild, and though not 100% sure how we'd do against an overgrown lizard, I'd say we have our chances.
- Regarding difficulty too, you had to camp high/raid-level stuff for drops (Phinny jump to my mind), here it's a matter of skill/equipment check. You pass the encounter, you get the drop.
- And last, the incredible gap in power players have between the two eras.
Epics shouldn't be too easy to obtain, heck it's supposed to be epic, and we've had an epic fight or two doing them.And over all, it's their uniqueness, in look and use, that makes them wanted. I'll remind you what I proposed in my first wall of text, epics having an epic pet that borrows from other lines and thus achieves domination over the specialists pets, and moving the actual epic 1.0 to 70 and dropping from mobs of decent difficulty.
Now the idea of the pet turret... errr you're saying you want to give mages a DoT ? 'cause that's what it is. I don't see the concept blend too well with the concept of mage and pet, might as well make a DoT spell line if it's going to be a turret that just nukes the crap out of mobs and is designed so it will totally avoid melee. There's an AA that does that, but I've never had it and don't quite plan to since I tried Raging servant too and... lol ? For that mana cost I can toss 3 nukes that will do 5 times more damage. Those pet turrets or swarm aren't exactly appealling right now.
I just like to say, that level cap of 70 is not the end
Dam right you are, talking about progression level would be infinitely more appropriate
About fire pet... you mean parsing the 63 pet ? Unless I missed that we can actually get the missing 66-69 spells. I could see a couple problems with that, the target being a tough lvl 70 mob, pet being... errr are all pets from 61-65 equal in level ? That'd eliminate a variable, let's just hope no one's on the dummies to see actual battle spam.