IMHo verant essentially broke the clerics as class when they made CH (7.5k heal) at lev 44 for 400 mana which made any other heal in game useless.
It was a raiding spell, which defined cleric as the ONLY raid qualified healer (before Kunark, druid and shamy largest heals were about 350 - what a joke

As I said before, in eq2 and wow, this problem was solved by making all healers equally efficient- yet different. For example in eq2:
-cleric is direct healer
-druid is healer over time
-shaman is preemptive healer (runes)
and based on type of mob or raid you are fighting which healer is the BEST for the job is highly situation dependent. Overall, no raid in eq2 ever leaves home without at least 1 of EACH priest type.
And beyond being healers they also had a number of utilities unique to the class as well as some DPS and solo potential. It was generally agreed that cleric was a survivor, which next to impossible to kill (by mobs, when soling) but his fights took very long to complete. Druid on other hand had high burst dps, but much larger chance to die if he would get more than he asked for, but he usually could kill things faster. And shaman was somewhere in the middle between the two.
As much as I would see set up like this one implemented here, the entire server structure- specially raids have already been set up with DEFAULT eq layout in mind. Attempting to redesign the classes, would then require to redesign the raids.. and I do not want volunteer for a job like that

We could do some minor additions to clerics to give them some flavor- specially on those hammer pets. Thought my current problem is that the pet you get from CB armor is already level 50 pet, which for first few levels of the game a bit overpowered (thought he looses power to mobs quickly)
If players would agree to loose that clicky pet, then I would be willing to set up a whole new progression line of these hammers from relatively low level till high end. And then we could discuss if these hammers could have some sort of special abilities or such.
Oh yeah there are also those summoned weapon hammers cleric has - to me they seem a bit useless, as you get your epic 1.0 pretty early, and then you can get even better weapons relatively shortly -so not sure how would a self summoned weapon truly help you.
I could add undead proc to a epic 1.0 whoever - that would be fun
