Zone in points need to be fixed!

Problem with pathing,spawns etc - post here
Koeril
Posts: 1764
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Re: Zone in points need to be fixed!

Post#11 » Wed Jan 06, 2010 11:07 pm

THF (Elyse) -> Thurgadina
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

Rions
Posts: 2

Re: Zone in points need to be fixed!

Post#12 » Sun May 09, 2010 2:41 pm

In CazicThule, there is one gecko that roams at where PCs spawn.
Maybe it is a part of the game but since toons spawn in the world
way ahead, the gecko can eat your toons and spit them back to
the starting zone before you see anything but the loading screen :cry: .

Aruun
Posts: 576

Re: Zone in points need to be fixed!

Post#13 » Sun May 09, 2010 3:41 pm

It has always been that way. If the lizard is eating you that fast, you might be a bit unequipped, or not leveled up enough for that zone.

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Kuldiin
Posts: 304

Re: Zone in points need to be fixed!

Post#14 » Sun May 09, 2010 4:59 pm

Aruun wrote:It has always been that way. If the lizard is eating you that fast, you might be a bit unequipped, or not leveled up enough for that zone.


Or a caster :)

Rions
Posts: 2

Re: Zone in points need to be fixed!

Post#15 » Sun May 09, 2010 5:07 pm

or my comps are too old to load two toons simultaneously /cry
my toons are now 65s and the gecko still eats a half of me before i get to slap him back.

Pyronost
Posts: 326

Re: Zone in points need to be fixed!

Post#16 » Sun May 09, 2010 11:10 pm

I'll add the lizard in CT of my list of things to do. If I can find where he actually *spawns*, then I can edit his pathing grid to end at that corner that's in front of the spawn-in, rather than ending on top of where we zone in.
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Koeril
Posts: 1764
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Re: Zone in points need to be fixed!

Post#17 » Mon May 10, 2010 3:25 am

Pyro, he is one of the two "guard lizards" at the first set of doors you need to click to enter CT. I believe he is the one on the left. I've often made it in fast enough before he begins pathing.
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

Pyronost
Posts: 326

Re: Zone in points need to be fixed!

Post#18 » Mon May 10, 2010 3:43 am

Thanks. Im taking a look at the both of them now. It should be as simple as deleting a patrol point on the pathing grid.
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Pyronost
Posts: 326

Re: Zone in points need to be fixed!

Post#19 » Mon May 10, 2010 4:06 am

Pathing is now fixed. He will patrol that single hallway, just outside the aggro radius. You should be fine to zone in without dying now.
Image

Omle
Posts: 116
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Re: Zone in points need to be fixed!

Post#20 » Mon May 10, 2010 7:13 pm

Sol A points you towards zone using the forest port.

Sol A to Sol B ZI points in wrong direstion to.
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Omlee Serenity 70, Monk
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