New Wizard changes

Explanations please - no flames
Taladome
Posts: 275

Re: New Wizard changes

Post#11 » Mon May 10, 2010 4:53 pm

Well without a good parser and the ability to autonuke I dont think I can handle hours of sitting there clicking nuke lmao but I can redo and maybe try 100 casts if its not at least noticable in 100 casts id think it should be.

Taladome
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Expletus
Posts: 284

Re: New Wizard changes

Post#12 » Mon May 10, 2010 10:27 pm

In addition - the Wizard Epic 2.0 now has the Click effect changed to be a worn effect (innate 10% crit chance increase) and the Click effect now does a 20k Base Damage nuke, recast 1 minute. Also, the Wiz Spell Chaotic Detonation has a -400 resist check.

Lookie...

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The 85k's are epic, and the 61K's are regular nukes this does not include manaflare!
Last edited by Expletus on Mon May 10, 2010 10:37 pm, edited 1 time in total.
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khaliss
Posts: 357

Re: New Wizard changes

Post#13 » Mon May 10, 2010 10:33 pm

That's insane, I guess that makes Wizzies top DPS now lol. My gnome is very happy with the changes!
Main: Khaliss
Alts: Khelogg, Khamirr, Khalynn, Khalidd, Khelann

Taladome
Posts: 275

Re: New Wizard changes

Post#14 » Tue May 11, 2010 3:41 am

Mine crits for 94k but thats a pretty lucky run on crits the most crits ive gotten in a row as I said was 6 and have gotten 6 in a row being non crits. I can achieve the same dps stacking rain spells as casting big nukes and use almost no mana.

Taladome
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Lola
Posts: 491

Re: New Wizard changes

Post#15 » Tue May 11, 2010 8:00 am

Figures are huge, but please parse 2 min nuking self buff on Vlan and post result.
Epic is 1 min recast & Zanfire shows only only critics.

Parse is DPS, figures are not.

Taladome
Posts: 275

Re: New Wizard changes

Post#16 » Tue May 11, 2010 8:08 am

Tyler I think ive got a total solution to bring wizards up to top dps, and use considerable less mana without the flames of having such big nukes. Maybe some wizards will not like it because many love those huge nukes but my only concern is being the highest dps class on the server as long as I have mana.

Upgrade the wizards rain spells(at least two that can stack three would be best) to have a base damage of 3k and put good resist mods on them so they are not easily resisted on higher end mobs. Once manaflare is fixed to stack with familiar you wont be using as much mana, and youll be outdpsing any melee for sure. It wont be overpowered because your not casting a single nuke that can kill many things in older zones and no one will be flaming because of that. Just something to consider.

Taladome
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Lola
Posts: 491

Re: New Wizard changes

Post#17 » Tue May 11, 2010 8:12 am

If you Up Rain to keep the same DPs than Chaotic detonation, can you also add Defensive disc to wizards please and some more AC on cloth armor :p

Aesop
Posts: 118

Re: New Wizard changes

Post#18 » Tue May 11, 2010 8:15 am

Rains is a good idea too, I love using rains.

Taladome
Posts: 275

Re: New Wizard changes

Post#19 » Tue May 11, 2010 8:21 am

I can achieve the same dps using rains that I can using CD and with rains im left with 95% mana while CD I am oom...of course I have rain clicky book that helps but my point is if those rains were upgraded mana wouldnt be an issue and would be outdpsing melee. If your talking about using the rains when multiple mobs are pulled(trash) I dont and you probably dont either I thought the big concern here was high end dps which rains are perfect for...

Taladome
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Lola
Posts: 491

Re: New Wizard changes

Post#20 » Tue May 11, 2010 8:29 am

Please Parse DPS on SINGLE TARGET (I am not interested by Rain DPS on 3 NPC as i consider being against a raid boos with chaotic -450 check resist), I cannot compare what you say with figures.
I open a wizard parse thread and we will debate.
Show slef / raid buff and your spell combo.

I do not say you are wrong, I just want to understand with figures.
Please, parse.

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