New Wizard changes

Explanations please - no flames
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Tyler
Posts: 4365

Re: New Wizard changes

Post#31 » Wed May 12, 2010 7:43 am

Yea but what you expect from your Wiz Loly isnt necessarily what I expect from you Wiz and to be blunt, that's all that matters ;)

Seriously people, don't hold yourselves on these 5k 7k 8k 100k figures. They are just that, figures.

If people post valuable parses from Rogues with 2.5 and/or Donators etc we see where they are now. If they turn out to be only at 4k dps, i won't bump them up but drag wizards down to a reasonable level.

The goal is to make ALL classes viable solutions for your DPS needs.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Lola
Posts: 491

Re: New Wizard changes

Post#32 » Wed May 12, 2010 7:45 am

Agreed and will see.

Also cannot believe X2 donator rogue stays below 3K Dps when monk with Inner is around 5K :)

Cfuson001
Posts: 51

Re: New Wizard changes

Post#33 » Wed May 12, 2010 7:50 am

well by removing the DD clicky and putting in my other effects i listed above and adding the 15k dd fire nuke (average dmg of 84k or 85k) with a mana cost of 1250mana you should be able to spam that nuke a good 12 times on a 15k mana pool. then orb and do it again.

So 24 40k non crit nukes or 24 84k crits = somewhere from 960k to 2mil dmg per mob depending on crits now i know 2mil dmg seems like alot but with the nuke only taking 1.2k mana you prob wont run out of mana on bosses even when u orb.

IMO the 2.0 clicky isent needed they just need to give us a better dmging spell which could be raplaced by the new dot they gave wizards in PoS etc.

User avatar
Tyler
Posts: 4365

Re: New Wizard changes

Post#34 » Wed May 12, 2010 7:52 am

Yea the 2.0 click is more of a crutch really. It's still open for debate and im liking those ideas cfusion.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Lola
Posts: 491

Re: New Wizard changes

Post#35 » Wed May 12, 2010 7:58 am

I would totally go for a higher Dmg based nuke & manacostless.
Would need to parse that but I think we would > 7 K DPS without mana issue, if it is what is expected I sign in now :)

Cfuson001
Posts: 51

Re: New Wizard changes

Post#36 » Wed May 12, 2010 7:59 am

With the stuff i posted above wizards should never go OOM and be able to nuke the whole fight but if this was to take effect the dps we could do would depend on how much hp the boss has. like i said we could do from 960k dmg to 2mil dmg depends on how hard/how long the fight takes etc so this would be a great fix imo.

I heard from taladome that mana flare was used by all int classes but really? does anyone actually use this besides a wiz? if not we really have no need for it unless u guys want to keep it in the game for people who like useing the rain wiz (not me).

Veridian 2.0 / 305 / ST keyed

Karhaug
Posts: 23

Re: New Wizard changes

Post#37 » Wed May 12, 2010 8:56 am

I Bought Mana Flare III for my wiz and necro. On my wizard after parsing single target DD spells I did better damage using Flaming Familiar of Ro. I would only use this spell if I were using rains. It might be nice if the two would stack.

On my necro its completely useless. I thought it would add the proc to each tick of damage of the DoTs...it didn't. I wish I could get those points back. LOL.

As a long time wizard player, I like the suggestions made by Cfuson001.

Karhaug 70 Paladin 2.8
Monterat 70 Wizard 2.8
Sangwen 70 Necromancer 2.8

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