re: shm and panther

Explanations please - no flames
goodthink
Posts: 42

Re: re: shm and panther

Post#11 » Thu May 13, 2010 3:40 am

If slow actually had a purpose I'd agree with you Tyler. I played a shm on live to be the main slower. But here, there is never a reason to cast a slow. None. Mobs that can be slowed, can also be stunned. Stunned mobs do no dmg for the 5-9secs they are stunned and classes like the enchanter can chain stun.

I can't think of a boss outside the 30-55 zones that can be slowed. Everything is immune to changes in speed. It would be great if you guys could allow slows on bosses. Heck, scale the slows like on live, where even if you use a 75 percent slow a mob can only be slowed to 17-25 percent. But don't over do it like now, save the slow caps for the bigger bosses in a given zone or mix and match the mobs so one might be stunable and another slowable.

ChaosSlayer
Posts: 1693

Re: re: shm and panther

Post#12 » Thu May 13, 2010 3:56 am

good point ;)
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Tyler
Posts: 4365

Re: re: shm and panther

Post#13 » Thu May 13, 2010 8:32 am

Yea we have to look into slow mitigation. It was introduced in the emu code a couple of revisions ago.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Dworkin
Posts: 41

Re: re: shm and panther

Post#14 » Thu May 13, 2010 9:04 am

To be honest i think that the newly introduced (up to) 20% nuke/DoT crit / 20% melee dmg buff shamans just got is useful on the both sides (casters & melees), which should be enough to keep shammies attractive.

I dunno the exact total focus% a high end caster can achieve on this server, let's say 80% focus+60% bard powah -> +140% spell damage. With those numbers the shaman buff translates into 240x0,2 = 48% more damage (with 100% being the unfocused caster DPS)

Given the new wizzy/necro dps, adding 50ish % base damage is far from useless.

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banani
Posts: 24

Re: re: shm and panther

Post#15 » Thu May 13, 2010 3:34 pm

Tyler wrote: But just because Panther now does 500 dps instead of 1k dps as a BUFF, it's far from being worthless.


Why do you keep trying to give Panther more than it ever was. With full proc AA's on a rogue, I've already showed you that before it was only doing 450dps (that is by itself, not including other procs). Now it does 214dps. I could see the need to nerf it that hardcore if it was actually doing 1000dps, but I have yet to see someone post an actual parse of panther (ITSELF) doing 1000dps before the nerf.
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Banani -- 70 Rogue
Split -- 70 Cleric

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Lillu
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Re: re: shm and panther

Post#16 » Thu May 13, 2010 3:59 pm

I suggest you to read the forums before posting:
viewtopic.php?f=35&t=3131&start=30&hilit=panther
Also, please try to get over the panther nerf. It was needed.

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banani
Posts: 24

Re: re: shm and panther

Post#17 » Thu May 13, 2010 4:24 pm

He's taking numbers with bard + some sort of focus. My numbers were pure. 450 pre, 217post...Panther hit for 400base pre and 150post. Straight up. Anyways, I guess I should get over it, even though I'm not the one who brought it up. I don't even play anymore, all these changes, and everybody disregards the stuff I post up anyways.

P.s. I did read. But you obviously didn't read my post here viewtopic.php?f=35&t=1838&start=40
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Banani -- 70 Rogue
Split -- 70 Cleric

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Lillu
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Re: re: shm and panther

Post#18 » Thu May 13, 2010 4:36 pm

read that post once again, it's parsed without bard too. and yeah, there are bards on the server, and spell focus also, why would we ignore that? anyways, if you doesn't play here anyome, guess not much point to argue with you.

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banani
Posts: 24

Re: re: shm and panther

Post#19 » Thu May 13, 2010 4:50 pm

I'm just saying that you should be looking at the base dps, not the dps with focus, as everyone doesn't have that. Also, if Harney is parsing on a warrior, he has triple attack, and flurry (quad attack). Rogues don't have either (at least with the current level of AA's on this server). So his numbers are skewed in several ways. Every attack with each hand he has 1, possibly 2 extra chances to proc. Plus his procs hit for a lot more than mine due to focus, which shouldn't work anyways. Worn focii on live only affected procs that were actual spells of a class (i.e. chaotic feedback on some older weapons.) Panther was never affected by focus, it always hit for 400 unless you crit.

And the only reason I continue to argue is in hopes of something happening. In the current state of the server, my guildie can't play due to having SoD client, and even if he could, we would have to level up a wizard or another warrior, which neither of us want to do, to overcome our dps shortcomings now.
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Banani -- 70 Rogue
Split -- 70 Cleric

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Lillu
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Re: re: shm and panther

Post#20 » Thu May 13, 2010 5:38 pm

for the very last time:
- panther is changed, because it was OP. yes, maybe not on rogues, and definitely not on caster. But this doesn't change the fact that it WAS op.
- you don't have dps shortage, what you have now is what you should have. (that was the point of the change)
- SoD compatibility will happen, regardless if you keep arguing or not
- I truly hope that you don't want me to comment on what class you or your friend want or don't want to play (just a friendly hint, you can group with other players too)

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