Outcome

Explanations please - no flames
Lola
Posts: 491

Re: Outcome

Post#21 » Thu Jun 03, 2010 7:56 pm

I agree and will also explain.

What are the longer fight we do on THF (except CT?): 10min on 15M HP anniversary with 6 crew boxing.
What is shot term fight? Even in 2 min burst i did only 7K Dps which is reachable for any high end raid buffed top melees class during 2 min. That's why I still say that we need a Up during those 2 min. We still miss the burn AA & adv. one which do not work on eqemu.

Rampage issue: Rampage isn't anymore an issue for High end gear players.
Bard 2.0 = 550HP / tic
Sham 2.0 = 550 Hp / tic
Talisman regen = 150 HP/tic
Bard song 150 Hp / tic.

1K4 per tic not bad.
add a 3K chaotic regen which last 50 sec with a correct focus. Result 4K4 / tic :)
Add a cleric AoE healing...

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Expletus
Posts: 284

Re: Outcome

Post#22 » Thu Jun 03, 2010 8:13 pm

Rampage issue: Rampage isn't anymore an issue for High end gear players.


When was the last time you fought avatars, t4 world bosses or CT? I'm telling you, rampage eats me up everytime and kills poor Zerkers and monks (monks more than anyone). This is a highly inaccurate statement ask anyone who goes past T4.

Warders x4
Sleeper
Xegony
Avatars
Dread
Fight
CT

All 7-10 min fights... Short term you should be good to destroy mobs at a constant 7k for 4 mins, then the lack of mana should kick in, bring you down to around 5. Maybe add a buff for wizards that lasts for 4 mins which has a dmg modifier for 35 percent ??
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Jeido
Posts: 1265

Re: Outcome

Post#23 » Thu Jun 03, 2010 9:11 pm

Expletus wrote:
Rampage issue: Rampage isn't anymore an issue for High end gear players.


When was the last time you fought avatars, t4 world bosses or CT? I'm telling you, rampage eats me up everytime and kills poor Zerkers and monks (monks more than anyone). This is a highly inaccurate statement ask anyone who goes past T4.

Warders x4
Sleeper
Xegony
Avatars
Dread
Fight
CT

All 7-10 min fights... Short term you should be good to destroy mobs at a constant 7k for 4 mins, then the lack of mana should kick in, bring you down to around 5. Maybe add a buff for wizards that lasts for 4 mins which has a dmg modifier for 35 percent ??


Didn't want to jump in on this, but Warders/Avatars are hardly 7-10 minute fights. Even when first killing warders, no donator items, no ST weapons, they would die in 1 defensive. IE: 4 minutes or less.

The same can be said for Avatars.

The key thing here is to remember that this server has always been tuned around 3 group raids. Thus, if you take 10 minutes to kill a mob that we used to kill in 3-4 then I am assuming you're just 1 grouping them. If this is the case, then comparing your fights to Loly's fights are likely a waste of time.
Jeido, Founder of Evolution

Lola
Posts: 491

Re: Outcome

Post#24 » Thu Jun 03, 2010 10:39 pm

Expletus wrote:All 7-10 min fights... Short term you should be good to destroy mobs at a constant 7k for 4 mins, then the lack of mana should kick in, bring you down to around 5. Maybe add a buff for wizards that lasts for 4 mins which has a dmg modifier for 35 percent ??


This could be a workaround to both lack of real Dps boost compared to melees in raid buff situation & also help with broken "Frenzed devastation AA". I like this idea.
===
Regarding rampage I agree that avatars rampage are hard. I died last time not being prepared for such rampage on bard & monk 20K+ hp (ST gear with some PoAir augs)
PoFear not seen so far by me so cant speak about. (never been up for Fear raids except when released)
Rampage T5 is hard to handle when 6boxing or single toon (trust in your group healer lol), but when playing Main + dedicated healer 2boxed, it is a lot easier.
===
Jeido's point is good, I talk about guild raid situation (2 groups few boxes) most of fights including avatars are quick < 1 Def disc.

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Expletus
Posts: 284

Re: Outcome

Post#25 » Thu Jun 03, 2010 11:41 pm

We usually 2 box or 1 box them so I can't say the last time we had a full raid for them. Bad example, but the avatars for normal non-fear fresh from sleepers and fire has to be a 4-5 min fight.

Maybe the buff would work, I dunno... maybe 4 mins is too long, maybe a 1 min 30 sec with a higher dmg rating would work. Or keep it at 4 mins, give it a 15 percent dmg rating.. too much and it would be OP, too little and it would defeat the purpose.
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Volgar // Poquet // Second // Third // Mistatee // Zoey
~Fusion~

Citizen
Posts: 23

Re: Outcome

Post#26 » Sat Jun 05, 2010 12:26 am

rampage killing melee dps? certainly not dual wielding melee dps.

as soon as burt got into ST, i farmed out 2 lifetaps.

when he got his sleeper hammer he had 3 lifetaps.

between killing xeg and getting the xeg 1hb weapons burt now has 5 lifetaps.

add 5 lifetaps, throw in a 90% spell focus, 10% crit chance, 15% godly devotion (2) and bard 2.0 which is another 70% or something...

what high end monks, rogue or warriors die to rampage?

Burt / Furgis

Harney
Posts: 333

Re: Outcome

Post#27 » Mon Jun 07, 2010 8:44 am

I see you have zerkers listed under rogues in both your vision for short term and long term dps, this wasn't the case on live, and imo is why zerkers are so underplayed here, they should be #1 melee dps, it's why people played them on live, and why people don't play them ( with 1 notable exception ) here, because they aren't.
Harney

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Expletus
Posts: 284

Re: Outcome

Post#28 » Tue Jun 08, 2010 2:32 pm

Harney wrote:I see you have zerkers listed under rogues in both your vision for short term and long term dps, this wasn't the case on live, and imo is why zerkers are so underplayed here, they should be #1 melee dps, it's why people played them on live, and why people don't play them ( with 1 notable exception ) here, because they aren't.


Probably should have put zerkers above rogues in short term dps. I don't think they should go past them in long term due to rogues back stab.
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~Fusion~

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Tyler
Posts: 4365

Re: Outcome

Post#29 » Tue Jun 08, 2010 2:41 pm

Imo - and finally i am somewhere where that indeed matters (sucks being married lol)

Short Term (less than 3 mins)
100% Wizards
095% Mages / Necros / Zerkers
093% Rogues
090% Monk

Long Term (min 10 minutes)
100% Rogues
097% Zerkers/Necros
095% Wiz/Mages
090% Monks/Rangers
085% Warriors
080% Beastlords/Knights/Bards

Currently, its more like

Wiz/Rog
Monk/War
Bard/Rng
Mage/Necro
BL
Knights

After todays patch something will change to the better!

Discuss, don't flame or you get to read mine and Lillu's PMs for one day and it's not pretty.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Expletus
Posts: 284

Re: Outcome

Post#30 » Tue Jun 08, 2010 3:13 pm

I think for long term you have necros in a bad spot on long term. I played a necro on live and the best thing about them was the dot crits and extended dot ticks w/focus items. Over a long term fight, those dots get extra ticks and refreshing a round of dots (we're talking 4-5 dots hitting for 3-8k each) every tick should put their dps over the top for the length of the fight.

Add in that they don't have to worry about mana w/the insane regen, they continuously pump dots over and over till you win. Wizards need a mana break, which cuts dps down, allowing necros to catch up and pass. Short term fights, necros don't have a chance to pass wizards cuz they don't need a break for that mana refresh. I like your short term except monks should be higher and necros should drop to where monks are.

Good list though.
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