Backflagging and raid zones

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Kuldiin
Posts: 304

Backflagging and raid zones

Post#1 » Sun Jun 13, 2010 5:06 am

I understand why this was removed, but this is starting to become a pain in getting some members into ToV for less powerful guilds. Some of our members are rarely on, so getting Emperor for them is unbelievable difficult due to him constant killed for HH, and we are not powerful enough to kill Vulak.

Would it be possible (Im unaware of coding/database restrictions) to have a new set of tokens drop which drop say from any of the north mobs with a small percent chance, which only flag that person for that guilds instance (to prevent guild hopping to buy tokens).

For example. A "Token" drops off Eashen off the sky in <Mofishs> Tov. That token is then given to another player, who flags themselves for ToV but is only able to enter <Mofish> Tov. If that person then decides to change guilds, they either have to go kill Emp the normal way, or get a standard Token of Vulak.

Its alot harder (impossible) to find Emperor Ssra up when you dont have the whole guild on farming keys, and as theres nothing else to do in Ssra (as the other bosses are all dead also), no-one goes there.

I could log my 6 box team on and sit them in Emp room, but thats not the way we want to play =/

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Tyler
Posts: 4365

Re: Backflagging and raid zones

Post#2 » Sun Jun 13, 2010 6:42 am

If you want to flag your guild, i suggest the "Guild" is online for these flags.

I don't mind if you share accounts to achieve this.

But just because "people are never on to receive said flags" we will not change our flagging system ;)
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Kuldiin
Posts: 304

Re: Backflagging and raid zones

Post#3 » Sun Jun 13, 2010 7:09 am

I wont ask people to share their account information just to progress, a bad idea on so many levels

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Tyler
Posts: 4365

Re: Backflagging and raid zones

Post#4 » Sun Jun 13, 2010 7:14 am

Yea i can understand that. Btw, we didn't remove this. We just adjusted it from dropping 2 each time they are killed to a 50% chance to drop 1.

Flag tokens were never intended to be sold in bazaar.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Valsavis
Posts: 123

Re: Backflagging and raid zones

Post#5 » Mon Jun 14, 2010 7:59 am

Could possibly allow the 5/6 rule for flagsharing(otherwise know as gimping in). Honestly I don't know if it's already in play on this server or not but if not it would allow guilds an opportunity to get some unflagged memebers into the zone where they can hopefully get a token drop to aquire their own flag. Really with the population of most guilds 75% flagged might be more appropriate.

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Kuldiin
Posts: 304

Re: Backflagging and raid zones

Post#6 » Mon Jun 14, 2010 9:16 am

The issue really is the poularity of Emp and him being on HH.

Whereas with the four dragons they are just killed for ST keys, Emp has loot and HH flagging, so people box him dead soon as he pops.

Emp is a huge pain in the rear for any progressing guild, but once past Emp least we have Tov and ST to play in :)

Aruun
Posts: 576

Re: Backflagging and raid zones

Post#7 » Mon Jun 14, 2010 2:29 pm

If you look through the archives you will see pretty much every guild has had trouble getting Emp kills. The older guilds had a lot of trouble keying up and getting Emp kills as well. It has always been a rough passage into ToV.

Killeverything
Posts: 59

Re: Backflagging and raid zones

Post#8 » Mon Jun 14, 2010 4:41 pm

I understand that somethings are the way they are for a reason.....I just don't understand why you would have the same mob for 2 different quest. why not have a mob in SSR that is just as strong and had the same timer as the Emp for the HH quest. that would allow guilds to be able to get into tov and allow ppl to have the HH quest done and not have to fight/wait on each other. and sorry but if the answer is it has always been this way, that does not really work.
1 there is more ppl on the server now.
2 there are more ppl trying to get their toon keys.

I myself have 2 toon that I have the key and I have one that stills need it
Live for Life, You only get one try at it
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Killeverything 70
Rezmachine 70
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User avatar
Kuldiin
Posts: 304

Re: Backflagging and raid zones

Post#9 » Mon Jun 21, 2010 5:14 am

As it stands at the moment flagging mobs are out of balance, due to the age of the server.

Im sure when the server was new, you didnt have people in PoF gear 2 boxing Emperor, or downing ST key mobs. Its not fair to expect an ungeared progressing guild in T1, to compete with topend people for flags, who in the majority of cases are downing said encounters for 1 or 2 boxed toons.

Maybe the ST key should backflag you for Tov, the PoA key backflag you for both ST and Tov etc.

As it is now, it doesnt work. Its alot harder to rally 11 other people, than load in your boxed cleric.

Lola
Posts: 491

Re: Backflagging and raid zones

Post#10 » Mon Jun 21, 2010 6:53 am

Simple: remove emp kill from hh quest or instances ssrae
St key: a lot easier since months, no changes.
No more easy mode requests for god sake.

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