Thanks for the change!
I'm hoping having tokens drop (seriously! 5 vulak kills = 10 days of farming vulak = no tokens for us) will mean we can stop going off and killing Emp. every time we get a new guild member or someone makes a new alt.
I completely agree that things should be challenging, but also fun. It's fun to progress. It's also fun to kill progression mobs, since they tend to be quite challenging when you're at the gear level appropriate for killing them.
If it turns out that having tokens be a 100% drop borks the economy and allows people to skip difficult progression mobs, maybe a different solution is in order. Could always think about doing something like keeping Emp., instancing the room, and putting him on a 1 week timer. Or have a group gate to some guild-instanced challenging progression mob if a member in your group is already keyed for that tier. As always, just tossing ideas around.
Hopefully we'll be able to walk the line between keeping things challenging and fun, without creating an 'easy mode.'
Oh, and just to clarify a bit:
Tyler wrote:Sorry i don't follow the reasoning here. The mobs that drop Backflag tokens spawn in instances only. So if someone kills the Boss (Vulak, Sleeper, Xegony) 5x to get a token - i don't mind. You are only messing with your own guild really.
Since we would kill Vulak 5x and not get a token drop, we would go kill Emp. instead for expediency. The idea being that 5 Vulak kills = 10 days of camping Vulak, at our rate of bad luck, keying two alts would just take way too long. Parking a ranger in Ssra, checking track, and going off to two box Emp. to flag a few alts ended up being far more efficient. At that point, we weren't really messing with our own guild, we were messing with all the guilds that wanted to progress.
Anyway, as always, thanks. And hopefully I make sense, a bit sleepy

Cheers